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selodinger

Cenza #3

Working on filling the empty places. Map is huge, so the project is progressing slowly. How can I evaluate these empty places? Suggestions?

Cenza #3
selodinger, Jul 3, 2016
Myname, veija2, Inan and 4 others like this.
    • Rating:
      5/5,
      kipate
      Nice work so far!
      What about some high tech center? Or a small university? Maybe a football stadium plus some training area? A large and realistic power plant, selfmade at best? A medieval castle? A small airfield (difficult with the mountain in the background though)? Maybe barracks for the infantry?
      selodinger likes this.
    • Rating:
      4/5,
      Kurtis Edwards
      Greet start. Your shoreline needs more work in the main part of the city, more human scale detail. Your layout is good and looks pretty natural to me.

      If you sink the highway between the exit ramps, you can throw a level bridge across (most of them), then place a small highway segment under it to make the base of your dip, then connect the highway back up.. You have a nice sunken in exit w/out sinking the entire freeway. Looks like you might have done that to one of them. In streetview, your exits and highway will blend in better, which is good planning on a human scale.
      selodinger likes this.
    • selodinger
      @kipate Thank you. I'll think about barracks,hightech center, football stadium and power plant (at least solar farm).They are so cool suggestions. Some of them are not OK to me, I haven't build the old town, so I eliminated medieval castle. Small airfield isn't wise choice because of mountain in the background. The university has already been built. I don't need it another one.
    • selodinger
      @Kurtis Edwards thanks for the review. Indeed, the shoreline needs more work. It's gonna be detailed. My understanding is that you want me edit overpasses on the highway and make them underpass, right?
    • kipate
      @Kurtis Edwards lol, Kurtis, you have become quite demanding meanwhile :p
      But it is all good, I think it is fine to ask for steady improvement :)
    • Kurtis Edwards
      @selodinger Na, you do you! Your RHM looks great, already. My advice wasn't a criticism; just suggesting a build method. Sometimes even a nice sized overpass still looks 'edgy' and blockish to me in-game.

      @kipate I'm demanding... how much did you tell him to add? lol :p
      selodinger and kipate like this.
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    Date:
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