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Arenas de Barcelona Mall 1.0

1900's bull ring turned into a shopping centre.

  1. Monty

    Monty Governor

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    Monty submitted a new resource:

    Arenas de Barcelona Mall - 1900's bull ring turned into a shopping centre.

    Read more about this resource...
     
  2. Radiant Dawn

    Radiant Dawn Elite

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    Every time I try to use this mod, my game crashes.
     
  3. Monty

    Monty Governor

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    Can you post your log file?
     
  4. Radiant Dawn

    Radiant Dawn Elite

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    [16:44:22] LUA csScriptManager.cpp ( 523) Error Doing New message box with noAction
    [16:44:23] GAMEGRAPHICS ggLodDynamic.cpp ( 358) Assert ggLodMesh::OnLodLoaded : invalid LOD name f_bwtc_basics.
    [16:44:35] GAMEGRAPHICS ggLodDynamic.cpp ( 387) Assert Trying to downsample Lod4 texture b_kh_bahrainwtc_dif_downX4
    [16:45:00] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [16:45:05] LUA csScriptManager.cpp ( 523) Error MainMenuMgr:Resume calls PanelMgr:ClearMainMenu
    [16:45:23] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [16:45:42] CORE mcFile.cpp ( 198) Error can't open file ""
    [16:49:39] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [16:49:44] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [16:49:49] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [16:49:53] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [16:50:42] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [16:50:47] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [16:50:57] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [16:51:00] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [16:51:09] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [16:51:36] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [16:51:37] GRAPH3D EffectFactory.cpp ( 267) Error D3DXCreateEffect has failed. File : <Data/Shader/#Building_EnhancedUV2_v1.fx> Press OK to Retry.
    [16:51:42] GRAPH3D EffectFactory.cpp ( 267) Error D3DXCreateEffect has failed. File : <Data/Shader/#Building_EnhancedUV2_v1.fx> Press OK to Retry.
    [16:51:43] GRAPH3D EffectFactory.cpp ( 267) Error D3DXCreateEffect has failed. File : <Data/Shader/#Building_EnhancedUV2_v1.fx> Press OK to Retry.
     
  5. Monty

    Monty Governor

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    It seems to be a shader problem. Do you have the latest Community Mod installed (from here not from steam)? Try clearing the shadercache folder.
     
  6. Radiant Dawn

    Radiant Dawn Elite

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    Yes indeed, I do have the latest Community Mod. I suppose I can try clearing the shader catch folder, however I was hoping this kinda problem would be resolved with XXL. I do hope they find a fix for this. I'll let you know if it works.
     
  7. Radiant Dawn

    Radiant Dawn Elite

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    It worked. I just don't particularly like the inconvenience of having to delete the shader catch every once in a while. I still hope there will be some kinda fix for this, if not another better city builder simulator.
     
  8. Puss in boots

    Puss in boots Executive

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    Don't place your money on updates. There is a mod that will automatically delete the shader for you.

    And in another city builder? There is nothing better than xxl in realistic term. Skylines is more SimCity like and very cartoonish. I have the game and I regret paying 30 bugs for the game including the expansion
     
  9. IcyHot

    IcyHot Administrator
    Staff Member

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    silver_medal4.png 2nd Place, December 2015 Mod of the Month
     
  10. Birk LeGlaire

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    Hello Monty,

    I looket at your mod more attentively, specialy the light map.
    It doen't look like a standard map explained in the technical documentation. It looks more closely to the illuminate map.
    Also I think you produce it like a illumate map. But then how do you add it to your LOD material slot ?

    Thanks for the answer.
     
  11. Monty

    Monty Governor

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    I'm not sure what you mean.

    This is the self-ill map:
    b_arenas_barcelona_t4_ill_l1.jpg
    and this is the lightmap:
    b_arenas_barcelona_t4_lm_l1.jpg
     
  12. Mr.X²

    Mr.X² Moderator

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    its a vray rendered lightmap for 2nd uv channel
    same for nightlights (dunno which renderer he uses tho :p )
    if u add it to material slot u gotta make sure to choose 2nd uv channel
    [​IMG]

    probably these tutorials can help:
    vray lightmap.rar
    2nd UV nightlights.rar
    2nd UV nightlights starting with l3.rar
    lod4 baking.rar
    standard lightmap.rar
     
    Monty likes this.
  13. Birk LeGlaire

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    What I mean it that my self-ill generated is not linked to the channel 2, event if I choose the channel 2 in the map editor panel.
    Of course I generated my map with channel 2 in the render texture pannel. And of course too I unwrap all the faces to the channel 2.

    But the results look like if che channel was not changed.

    I'm using 3DSMAX 2014, without any pluggin from CXXL.
     
  14. Monty

    Monty Governor

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    Make sure that Use existing channel is selected, maybe that's the problem
    [​IMG] (Channel must be set to 2, not 1 like in the image)

    Edit: If you're using the fbx format, make sure that the right shader (2uv) is written in the material slot name and that you have installed that shader in the viewer's shader folder.
     
  15. Birk LeGlaire

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    That's the problem.
    Using 3dsMax2014, I can not installing those shader......
     
  16. Monty

    Monty Governor

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    Unpack the community mod, copy the custom shaders from the shader folder into the viewer's shader folde (C:\Program Files (x86)\Focus Home Interactive\Artist Tool Suite\Viewer\Data\Shader)
     
    kipate likes this.
  17. Mr.X²

    Mr.X² Moderator

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    or use 3ds2012 :D then we can use it in xl too :p
     
  18. Birk LeGlaire

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    Can you explain me more about this point ?
     
  19. Monty

    Monty Governor

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    The material must be named like the lod as usual, but it should also contain the shader name. Like this:

    b_pro04_PARIS23_t4_l1 (shader=#Building_EnhancedUV2_v1)

    [​IMG]

    Also that shader file should be located in the viewer's shader folder:

    [​IMG]
     
    Birk LeGlaire likes this.
  20. Birk LeGlaire

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    So great ! May I call you Doctor ?

    But how do you know all this things ? I didn't read it anywhere ! Are you in "le secret des dieux" ?

    Is-it the same for the shader "furniture" ? I can not do furniture with 3dsMas2014 because there isn't this chader !
    But may be writting the right name on the shader ?
     

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