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Baking Ambient Occlusion (lightmap) With Mental Ray In 3ds Max

Discussion in 'General Forum' started by Nogerivan, Oct 26, 2014.

  1. Nogerivan

    Nogerivan Governor

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    I'm currently using it, vray is too advance for me...
    anyone has experience using mental ray?
    perhaps can share what are those setting mean in renderer tab
     
  2. Monty

    Monty Governor

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    They are both pretty similar, but the settings have different names. There are a lot of tutorials for mental ray and vray around the internet. If you want something easier, check out nicko2u's tutorial using Scanline renderer.
     
  3. Nogerivan

    Nogerivan Governor

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    thanks monty..I already test using nicko tutorial but the result is not right, I got a pixelated weird baked texture, not sure what I'm doing wrong...so I using mental ray
    and now I start to got some problem with it and it never happen before
    Capture.JPG
    I got some white area that seems like not rendered. I try to remap the 2nd channel with different spacing and that white thingy just move to other area, it never gone...so I think maybe it something wrong with the mental ray setting
    any clue what causing it?
     
  4. pauliaxz

    pauliaxz Mayor

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    Nice, another way to do lightmap. But what about UV mapping? How this will blend together with diffuse and other maps?
     
  5. Nogerivan

    Nogerivan Governor

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    like if You use other method..mapped on 2nd channel displacement slot
    and make sure You don't have any overlapped uv so that problem up there doesn't happen
     

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