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Bob's Projects

Discussion in 'Projects' started by bobqwerty, Sep 10, 2014.

  1. bobqwerty

    bobqwerty Executive

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    Project One
    Bob's Basic Balance Mod (including Light version)

    The main purpose of this mod is to reduce the burden with large cities crashing or lagging. It has several minor tweaks in order to halt the number of calculations needed for the simulation. It reduces the number of agents per building (i.e. when multiple citizens share the same building or too many ressources are produced per building). Agents should be spread out accross more buildings. So you should place more buildings per map.

    You need more buildings to achieve the same population or industrie production. Offices buy more retail services from shops in comparison with other mods.

    You will have to mix T1, T2 and T3 a lot more. Special thanks to Winter Dragon and Rene whose got me inpired with their mods (Besides the game crashing..). Enjoy your cities with less lag. It doesn't change unlock conditions. Expert Mode and The unlock buttom are your friends.

    This is only for Platinum and it's not compatible with CLM/HEM or another similar mod. DOWNLOAD
    (light version included in the Zip file, whilch should be compatible with other game releases) ***Choose one of the two***


    changelog:
    v1.2
    - Reduced population of T2 buildings from FR and UK packs in half
    - Included T3 buildings housing 4 agents from 'Reduce population slightly mod' from Rene to prevent overlapping (20% reduction)
    - Cut more than half of civic services jobs, specially in specialized buildings
    - Sligthtly reduced Leisure Jobs, specially T3 and a handful T2 buildings
    - T2 and T3 Retail Jobs reduced by a fair amount
    - T3 Retail production reduced by 25%
    - Minor tweaks (cost, effectiveness and radius of Intercity Expressway reduced accordingly, etc)
    v1.1
    - Newer buildings from 2013 patches updated
    v1.0
    - Reduced population of T2 buildings by 50%
    - Reduced the number of Calls per Agent
    - Included T3 buildings housing 4 agents from Rene's 'Reduce population slightly mod' to prevent overlapping
    - Included burreaux buildings buying retail from Winter Dragon's 'Offices buy retail mod' to prevent overlapping (Selected buildings aren't included)
    - Cut more than half of civic services jobs, specially in specialized buildings
    - Unlocks and Bonuses conditions revised
    - Allowed more special Retail and a few Bonus buildings per map
    - Percentage bonus of Special buildings changed to Tokens
    - Unlocked a few buildings aparrently
    - Sligthtly reduced Leisure Jobs, specially T2 and T3 buildings
    - T2 and T3 Retail Jobs reduced by a fair amount
    - Reduced retail production
    - T2 and T1 Retail production reduced by 50%
    - T3 Retail production reduced by ~65%
    - Office production reduced by 33%
    - High Tech production reduced by 33%
    - Balanced ressources price and companies profit
    - Changed Upkeep cost of Office and High Tech industries to prevent bankruptcy
    - Minor tweaks (cost, effectiveness and radius of Intercity Expressway reduced accordingly, etc)
    - Reduced pollution
    - Removed ALLMAP pollution from T1 industries (They still pollute their surroundings)
    - Buildings producing Electricity pollute less
    - Small tweaks to balance pollution of buildings producing electricity
    - Reduced Industry Jobs by a fair amount
    - Burreaux jobs reduced by 33%
    - High Tech Jobs reduced by 33%
    - Changed globalsettings

    to come
    - Fix Taxes Bug that occurs when you don't increase taxes before loading the mod.


    ((
    Production RIN1_0 = 150/300/600, Usines Polluantes
    - T1 RFUE_0=12/ROFF_0=30 -> ROFF_0 to RELE_0=12 ???
    - T2 RFUE_0=24/ROFF_0=60 -> ROFF_0 to RELE_0=24 ???
    - T3 RFUE_0=36/ROFF_0=120 -> ROFF_0 to RELE_0=36 ???
    Production RIN2_0 = 150/300/600, Industries manufacture
    - T1 RELE_0=12/ROFF_0=30/RIN1_0=80
    - T2 RELE_0=24/ROFF_0=60/RIN1_0=160
    - T3 RELE_0=36/ROFF_0=120/RIN1_0=320
    Production RIN3_0 = 150/300/600, Industries High Tech -> 120/240/480
    - T1 RWAS_0=12/ROFF_0=30/RIN2_0=80 -> Remove RWAS_0
    - T2 RWAS_0=12/ROFF_0=30/RIN2_0=80
    - T3 RWAS_0=36/ROFF_0=120/RIN2_0=320 -> RIN2_0=240
    Production ROFF_0 = 120/240/480, Burreaux -> 80/160/320
    - T1 RHOT_0=5/RRET_1=25 -> Remove RRET_1 ???
    - T2 RHOT_0=10/RIN3_0=40/RRET_1=45 -> RRET_1=50
    - T3 RHOT_0=20/RIN3_0=80/RRET_1=150
    ))

    (( Base Price
    - RIN3_0=33 -> upkeepcost T1=1815 T2=3040 T3=5140
    - ROFF_0=17 -> upkeepcost T1=700 T2=400 T3=1000
    - RIN2_0=17
    - RHOT_0=17
    - RWAS_0=13
    - RIN1_0=8
    - RRET_1=8
    ))


    Project Two
    Bob's Small Office Pack 1

    Project Two consists of a Small Office Pack. T1 Low-rise offices. They're highly detailed low-poly models. All textures are replaced or reworked.


    Small Office 1 Main Title - Tight.png



    Project Three
    Bob's Soccer fields

    Society3.jpg

    I'm not sure there's demand for a model like this. On top of this I'm too lazy to texture it. There will be a version without the grandstands and surroundings. Just the spotlights, shelters and adjacencies. I'd rather include variants of it as I have already crafted some really nice textures for the camp itself.
    15174857429_54a2550e28_b.jpg


    Project Four
    Riverfront Market Warehouse
    Pics loading... effing 4K!

    Project Five
    Bob's Small Office Pack 2
    l9aTh3o.png
     
  2. Alex24

    Alex24 Moderator
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    great so far :)
     
  3. Peter912

    Peter912 Elite

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    Wow bobqwerty they look very promising! Hope to see more :)
     
  4. Monty

    Monty Governor

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    Hey, very nice projects! I'm intrigued about your first project. I would test it if I had a big city :p I guess I'll have to wait for other people's reviews.

    Your models look really nice, the textures are very well done and new low density buildings are very much needed. Keep the good work!
     
  5. skullz613

    skullz613 Governor

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    Very, very nice buildings.
     
  6. PaulJChris

    PaulJChris Mayor

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    very nice work - some of these might suite the modding tutorial project. It is quite a good idea to start with a completed model and "reconstruct " it in stages if you are trying to make a tutorial.
     
  7. Mr.X²

    Mr.X² Moderator

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    looks promising (y)
     
  8. snick

    snick Moderator
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    Great ideas! Anything to reduce lag will always be appreciated. I'll try out the beta if I ever manage get a larger city built.

    Those buildings look great as well! The game could definitely use more mid/low-rises.
     
  9. KevinTheCynic

    KevinTheCynic Executive

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    Project 2 looks great, I'm always looking for more T1 and T2 buildings so I'm really looking forward to this :)
     
  10. MuxLee

    MuxLee Executive

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    these look good :)
     
  11. gbojanic

    gbojanic Governor

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    Those are really nice buildings! Too bad your 1st project is only for Platinum...
     
  12. Supersnake

    Supersnake Mayor

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    Go on, Bob! These projects are nice.
     
  13. OokamiChan

    OokamiChan Unskilled Worker

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    Your buildings look great. I really like the last one that have an wall where the neighbouring house have been torn down.
    There is one idea I would try to put seed in your brain and that is dirt.

    Regards
    OokamiChan
     
  14. Dreian

    Dreian Moderator
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    Great project! Hope to see them soon in the game!
     
  15. bobqwerty

    bobqwerty Executive

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    Thanks everyone! I wish I had more time to put on it. I'm graduating this year.. I'm doing my best.

    I accidentaly overwritted the 2012 version. /Facepalm. I will resume that Project and try to release a 2012 version when I finish texturing the offices.
     
  16. Myname

    Myname Elite

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    Look's great ! :D
    Congratulation ^^
     
  17. Mets

    Mets Skilled Worker

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    Bob,

    Please don't abandon this project! The small offices are needed so badly and they look fantastic. That corner office looks especially useful. If I have one suggestion after looking at what you have now, I'd say to add some more roof junk. I don't know how time consuming it is to do that but the best models have good looking roofs.

    I remember on the old forum there were a couple of projects somewhat like this and those modders never finished their work, they just abandoned the project and never returned. So please Bob, don't do that, because I think we're all really looking forward to these now.

    Keep up the great work, can't wait to see the finished versions.
     
  18. cityguru

    cityguru Unskilled Worker

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    Can you share it with dropbox instead of zippyshare??? i have difficulties with it. i will try if its for 2012.
     
  19. bobqwerty

    bobqwerty Executive

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    I'm a bit stalled waiting for LOD tutorials and such. Don't worry, I'm commencing other projects in the meantime. Here're some images from a Sports Pack.

    I can't get Nvidia Photoshop tools to work with PS too, so I'm sticking with Crazybump to create Bump/Normal maps. I've tried 3 versions of PS portable. My last resort is an old CS2 hard copy sitting around *somewhere*. =P


    I'm still in the proccess of reducing complexity. Poly count was 25K for the "camp couvert" and 50K for the society soccer field. I plan to release that society soccer field if poly count is under 6K, it's almost 7K as I'm writing this. (Those pesky soccer shelters are 1,2K)

    They are 40x80m and 130x100m, respectively.
    15361619105_015239a7eb_b.jpg
    15174857429_54a2550e28_b.jpg
     
    MuxLee and Nogerivan like this.
  20. Mr.X²

    Mr.X² Moderator

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    those look great :love:
    what exactly you want know about creating lods? or just everything?
    im sure we can give you some good advices before the tutorial has been finished :)
     

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