1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. If you are going to register on XLNation, please make sure you do not use a proxy server.
    If you use a proxy server your registration will most likely get blocked due to spammers and hackers using proxy servers to hide their real IP address.

    If your using your home or work IP address and have not received your registration email, check your spam folder.
    PLEASE DO NOT ASK TO HAVE YOUR ACCOUNT DELETED IF YOU HAVE POSTED IN THE FORUM! If so we do not delete accounts due to the mess it can make on the forum.
    Dismiss Notice
  3. Please see the following thread for more information
    XLN's future is looking bad

BUS LANES - XXL - XL 1.2

XLN_XXL_drazic_BUSLANE_v1.1

  1. Drazicdesign

    Drazicdesign Ambasidor

    Joined:
    Aug 24, 2014
    Messages:
    1,215
    Likes Received:
    3,220
  2. skullz613

    skullz613 Administrator
    Staff Member

    Joined:
    Aug 21, 2014
    Messages:
    2,205
    Likes Received:
    2,251
    I got this error in my log
    [13:54:10] CoreTag ctTagContainer.cpp ( 192) ErrorBuild Tag <FilterTag> is not defined in tag list, check Tags.cfg

    I'm using XL 2012 with the 1.3 tags file done by Mr.X2

    That filter tag is to do with XXL I think.

    EDIT: Found the lines I needed :)
    Mr.X2's one has a few extra lines so I did not want to over write it.
     
    Drazicdesign likes this.
  3. veija2

    veija2 Mayor

    Joined:
    Aug 25, 2014
    Messages:
    639
    Likes Received:
    498
    Gorgeous, like all your work. Do they have any impact on traffic?
     
  4. Drazicdesign

    Drazicdesign Ambasidor

    Joined:
    Aug 24, 2014
    Messages:
    1,215
    Likes Received:
    3,220
    This is a question I have not checked.
    But I think so.

    The effect on the traffic is identical to the laying a conventional bus.
    I can probably influence the traffic in increasing or decreasing a variable,

    Does it interest you?
     
  5. ronrn

    ronrn Governor

    Joined:
    Oct 31, 2014
    Messages:
    938
    Likes Received:
    1,262
    Yes, as in real world, busses hypothetically remove 'x-number' of cars from the road.
    I personally would not mind if this number was on the high side of this threshold.
     
  6. veija2

    veija2 Mayor

    Joined:
    Aug 25, 2014
    Messages:
    639
    Likes Received:
    498
    I'm with you, ronrn. Thanks Drazicdesign!
     
  7. Drazicdesign

    Drazicdesign Ambasidor

    Joined:
    Aug 24, 2014
    Messages:
    1,215
    Likes Received:
    3,220
  8. IcyHot

    IcyHot Administrator
    Staff Member

    Joined:
    Aug 20, 2014
    Messages:
    1,261
    Likes Received:
    666
    silver_medal4.png 2nd Place, February 2016 Mod of the Month
     
  9. Saduran

    Saduran Vagabond

    Joined:
    Sep 1, 2014
    Messages:
    5
    Likes Received:
    0
    Sadly, I am having trouble with this patch in Cities XL 2012 despite downloading the latest tags.cfg (Version 1.5). I did make sure I put the patch into the Paks folder as instructed. I can load a city but then I get an app crash after a minute or so. See log file below. Any ideas?



    [21:35:36] LUA csScriptManager.cpp ( 522) Error After show city select
    [21:35:36] LUA csScriptManager.cpp ( 522) Error Solo mode is on, city ID = SoloSaveRegion8Map99
    [21:35:36] LUA csScriptManager.cpp ( 522) Error MSM current ID = SoloSaveRegion8Map99
    [21:35:36] LUA csScriptManager.cpp ( 522) Error MSM region = 8
    [21:35:36] LUA csScriptManager.cpp ( 522) Error MSM map = 99
    [21:35:36] LUA csScriptManager.cpp ( 522) Error TradingLogic.CurrentCitySelection == SoloSaveRegion8Map99
    [21:35:36] LUA csScriptManager.cpp ( 522) Error Getting Name for current city
    [21:35:36] LUA csScriptManager.cpp ( 522) Error Name retrieved : Szeriu
    [21:35:36] GAMEGRAPHICS ggLodDynamic.cpp ( 450) Error ggLodDynamic::DownsampleLODTextures : LOD key is null for object v_wickedrc03_l2. The object is missing LOD 1 !
    [21:35:37] GAMEGRAPHICS ggLodDynamic.cpp ( 450) Error ggLodDynamic::DownsampleLODTextures : LOD key is null for object v_wickedrc02_l2. The object is missing LOD 1 !
    [21:35:37] GAMEGRAPHICS ggLodDynamic.cpp ( 450) Error ggLodDynamic::DownsampleLODTextures : LOD key is null for object v_wickedrc02_l2. The object is missing LOD 1 !
    [21:35:37] GAMEGRAPHICS ggLodDynamic.cpp ( 450) Error ggLodDynamic::DownsampleLODTextures : LOD key is null for object v_wickedrc01_l2. The object is missing LOD 1 !
    [21:35:37] GAMEGRAPHICS ggLodDynamic.cpp ( 450) Error ggLodDynamic::DownsampleLODTextures : LOD key is null for object v_wickedrc03_l2. The object is missing LOD 1 !
    [21:35:41] LUA csScriptManager.cpp ( 522) Error Loading data/design/script/tutorial/UnlockBuildings.data
    [21:36:04] LUA csScriptManager.cpp ( 522) Error No callbacks for SlowWay
    [21:36:04] LUA csScriptManager.cpp ( 522) Error Setting curved roads OFF in TagManager:RoadInit
    [21:36:07] GRAPH3D mshMeshLoader.cpp ( 112) Assert sgJobLoadMeshCompleted waited more than 60 secs !
    [21:36:09] LUA csScriptManager.cpp ( 522) Error No callbacks for BusLine
    [21:36:11] LUA csScriptManager.cpp ( 522) Error No callbacks for SlowWay
    [21:37:20] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [21:37:20] CORE mcSerializeTag.cpp ( 28) ErrorBuild mcSerializeTag: Wrong file version
    [21:37:31] CORE mcSerializeTag.cpp ( 42) ErrorBuild mcSerializeTag: Corrupted file, Invalid tag
    [21:37:31] CORE mcSerializeTag.cpp ( 42) ErrorBuild mcSerializeTag: Corrupted file, Invalid tag
     
  10. Saduran

    Saduran Vagabond

    Joined:
    Sep 1, 2014
    Messages:
    5
    Likes Received:
    0
    Addendum: the green smiling emojis seen posted in my log file excerpt are supposed to be "D" as in "Downsample". I do not know why my post ended up that way.
     
  11. xlxl

    xlxl Vagabond

    Joined:
    Jul 17, 2018
    Messages:
    1
    Likes Received:
    0
    Where do I find the bus lanes in the game? I do not have Steam
     
  12. kipate

    kipate Governor

    Joined:
    Aug 23, 2014
    Messages:
    2,380
    Likes Received:
    2,974
    Hey @Drazicdesign,

    do you think you could add some lines without any streetlights? I am trying to place some bus lines through selfmade tunnels, but the streetlights you chose are kind of tall. They look fantastic, but they are above 4.5m :(
     
  13. Drazicdesign

    Drazicdesign Ambasidor

    Joined:
    Aug 24, 2014
    Messages:
    1,215
    Likes Received:
    3,220
    I will update it soon!
     
    kipate likes this.
  14. Drazicdesign

    Drazicdesign Ambasidor

    Joined:
    Aug 24, 2014
    Messages:
    1,215
    Likes Received:
    3,220
    I removed the streetlights from the bridges.
    Tell me if this suits you?

    Dropbox - XLN_XXL_drazic_BUSLANE_v1.2.patch - Simplify your life
     
    kipate likes this.
  15. kipate

    kipate Governor

    Joined:
    Aug 23, 2014
    Messages:
    2,380
    Likes Received:
    2,974
  16. kipate

    kipate Governor

    Joined:
    Aug 23, 2014
    Messages:
    2,380
    Likes Received:
    2,974
    And thank you of course (y) :)
     
  17. Drazicdesign

    Drazicdesign Ambasidor

    Joined:
    Aug 24, 2014
    Messages:
    1,215
    Likes Received:
    3,220
    Drazicdesign updated BUS LANES - XXL - XL with a new update entry:

    XLN_XXL_drazic_BUSLANE_v1.2.patch

    Read the rest of this update entry...
     
  18. Drazicdesign

    Drazicdesign Ambasidor

    Joined:
    Aug 24, 2014
    Messages:
    1,215
    Likes Received:
    3,220
    @kipate,
    I just did an update. I invite you to download this new patch to replace the one you downloaded recently

    You can replace your current patch with this update,
    You will not have a problem with your current cities.
     
    kipate likes this.

Share This Page