1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. I will no longer be hosting XLNation as of March 1, 2017. Unless some one steps forward to take over the domain name and provide hosting XLNation will shutdown. If you are seriously interested in taking on this project and can technically and financially support the project please contact me.

Cities Xl 2012 Crashes, Doesnt Run

Discussion in 'General Forum' started by Madekok12345, Jan 10, 2015.

  1. Madekok12345

    Madekok12345 Vagabond

    Joined:
    Jan 5, 2015
    Messages:
    7
    Likes Received:
    0
    Greetings,
    First, When i opened the cxl 2012 It crashes over and over again....

    i use mod manager, but nothing wrong with the mod.
    when i delete the mod from the PAK folder... its run normally without crashes


    this is the game log....
    Code:
    [16:54:25]    CORE               mcFilePack.cpp                    ( 515)    Assert        SerializeFat_(), Invalid uFATSize = 4293099965 (Filename = paks\trolca_roads_1.1.patch.pak, FileSize = 123105, Offset = 1990436)
    [16:54:25]    CORE               mcMem.cpp                         ( 827)    Error         Available physical memory = 0.649Gb
    [16:54:25]    CORE               mcMem.cpp                         ( 828)    Error         Available addressable virtual memory = 1.848Gb
    [16:54:25]    CORE               mcMem.cpp                         ( 829)    Error         Total physical memory = 1.792Gb
    [16:54:25]    CORE               mcMem.cpp                         ( 830)    Error         Total addressable virtual memory = 1.999Gb
    [16:54:25]    MEMORY             mcMemAllocator.cpp                ( 107)    ErrorBuild    .\Core\mcStreamBin.cpp(41) : Request for allocation failed. Out of memory (need -1867328)
    
    please answer....
     
  2. Nogerivan

    Nogerivan Governor

    Joined:
    Aug 25, 2014
    Messages:
    478
    Likes Received:
    985
    no need to change mod extension into .pak...
     
  3. Madekok12345

    Madekok12345 Vagabond

    Joined:
    Jan 5, 2015
    Messages:
    7
    Likes Received:
    0
    yes, i try it too...
    but the game crashes too
     
  4. nicko2u

    nicko2u Governor

    Joined:
    Aug 22, 2014
    Messages:
    742
    Likes Received:
    1,053
    re-download the mod causing issue and make sure it has all prerequisite patches needed.
     
  5. Madekok12345

    Madekok12345 Vagabond

    Joined:
    Jan 5, 2015
    Messages:
    7
    Likes Received:
    0
    i've been remove the mod that causing error....
    but the game is still crashes

    this the game log........
    Code:
    [20:10:40]    CORE               mcStreamBin.cpp                   ( 282)    Assert        This shouldn't happen in release...
    [20:10:41]    DisplayTranspor    dtPsRoadMeshModel.cpp             ( 335)    Error         Invalid road name format <f_delineator>, should be of type r_function_identifier(_widthxlength(xheightcm)
    [20:10:49]    INTERFACE          vinInterfaceManager.cpp           (1789)    Assert        lua code missing : XLN_UI_AVATARSCREEN = {}
    [20:10:50]    CORE               mcFile.cpp                        ( 198)    Error         can't open file data\config\gembeachscenarii.cfg
    [20:10:50]    SIMTOURIST         pesTourismParams.cpp              ( 179)    Error         pesTourismParams::LoadScenarii : Can't load <data/config/gembeachscenarii.cfg>
    [20:10:52]    LUA                csScriptManager.cpp               ( 522)    Error         HighLightMgr compiled
    [20:10:52]    LUA                csScriptManager.cpp               ( 522)    Error         Compiling Data/Test/MapList.cxl
    [20:10:52]    LUA                csScriptManager.cpp               ( 522)    Error         Compiling Data/Test/MapList.cxl done
    [20:10:52]    LUA                csScriptManager.cpp               ( 522)    Error         Compiling Data/Test/SoloTradeMgr.cxl
    [20:10:52]    LUA                csScriptManager.cpp               ( 522)    Error         Compiling Data/Test/SoloTradeMgr.cxl done
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP4_11
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP4_17
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP5_25c
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 4 bâtiments supplémentaires pour valider l'étape CHAP5_26
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP6_10
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 3 bâtiments supplémentaires pour valider l'étape CHAP6_22
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP7_23
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP7_32
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP9_11
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP9_17
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP10_11
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP10_17
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP1_12
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 4 bâtiments supplémentaires pour valider l'étape GEMCHAP1_17
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_18
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_25
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_29
    [20:11:35]    SIM                splPsUnlockCondition.cpp          ( 866)    Assert        splCondition::CheckCondition: invalid condition empty name: proto<data/design/buildings/construction/harbor/r_waterway_citylink_40x60.class> condition<MinNbBuildingOnMapWithTagsRelock1>
    [20:11:35]    SIM                sczPsJobProvider.cpp              ( 103)    Error         sczPsJobProvider::Create : invalid MaxJobPerCulture values (all 0) in file <data/design/buildings/commerce/leisure/b_ent_cemetary_t2.class>
    [20:11:35]    SIM                sczPsJobProvider.cpp              ( 183)    Error         sczPsJobProvider::SetMaxJob : invalid maxjob : 0
    [20:11:35]    SIM                sczPsJobProvider.cpp              ( 103)    Error         sczPsJobProvider::Create : invalid MaxJobPerCulture values (all 0) in file <data/design/buildings/commerce/leisure/b_ent_hedgesl_t2.class>
    [20:11:35]    SIM                sczPsJobProvider.cpp              ( 183)    Error         sczPsJobProvider::SetMaxJob : invalid maxjob : 0
    [20:11:35]    CoreTag            ctTagContainer.cpp                ( 192)    ErrorBuild    Tag <StylePJCSW4> is not defined in tag list, check Tags.cfg
    
    please help :(
     
  6. nicko2u

    nicko2u Governor

    Joined:
    Aug 22, 2014
    Messages:
    742
    Likes Received:
    1,053
    you have a tag not defined -
    Tag <StylePJCSW4> is not defined in tag list

    means you have installed a mod without reading instructions for PJC mods.

    To Fix just delete all those buildings in your city.
    or add the tag that is needed. PaulC explains what todo so have a read.
     
  7. Madekok12345

    Madekok12345 Vagabond

    Joined:
    Jan 5, 2015
    Messages:
    7
    Likes Received:
    0
    can you give me the link for PaulC mods.....


    sorry
     
  8. Nogerivan

    Nogerivan Governor

    Joined:
    Aug 25, 2014
    Messages:
    478
    Likes Received:
    985
  9. Madekok12345

    Madekok12345 Vagabond

    Joined:
    Jan 5, 2015
    Messages:
    7
    Likes Received:
    0
  10. Madekok12345

    Madekok12345 Vagabond

    Joined:
    Jan 5, 2015
    Messages:
    7
    Likes Received:
    0
    thanks for all...........


    problem solved :)
     

Share This Page