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Cities Xl 2012 Crashes, Doesnt Run

Discussion in 'General Forum' started by Madekok12345, Jan 10, 2015.

  1. Madekok12345

    Madekok12345 Vagabond

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    Greetings,
    First, When i opened the cxl 2012 It crashes over and over again....

    i use mod manager, but nothing wrong with the mod.
    when i delete the mod from the PAK folder... its run normally without crashes


    this is the game log....
    Code:
    [16:54:25]    CORE               mcFilePack.cpp                    ( 515)    Assert        SerializeFat_(), Invalid uFATSize = 4293099965 (Filename = paks\trolca_roads_1.1.patch.pak, FileSize = 123105, Offset = 1990436)
    [16:54:25]    CORE               mcMem.cpp                         ( 827)    Error         Available physical memory = 0.649Gb
    [16:54:25]    CORE               mcMem.cpp                         ( 828)    Error         Available addressable virtual memory = 1.848Gb
    [16:54:25]    CORE               mcMem.cpp                         ( 829)    Error         Total physical memory = 1.792Gb
    [16:54:25]    CORE               mcMem.cpp                         ( 830)    Error         Total addressable virtual memory = 1.999Gb
    [16:54:25]    MEMORY             mcMemAllocator.cpp                ( 107)    ErrorBuild    .\Core\mcStreamBin.cpp(41) : Request for allocation failed. Out of memory (need -1867328)
    
    please answer....
     
  2. Nogerivan

    Nogerivan Governor

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    no need to change mod extension into .pak...
     
  3. Madekok12345

    Madekok12345 Vagabond

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    yes, i try it too...
    but the game crashes too
     
  4. nicko2u

    nicko2u Governor

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    re-download the mod causing issue and make sure it has all prerequisite patches needed.
     
  5. Madekok12345

    Madekok12345 Vagabond

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    i've been remove the mod that causing error....
    but the game is still crashes

    this the game log........
    Code:
    [20:10:40]    CORE               mcStreamBin.cpp                   ( 282)    Assert        This shouldn't happen in release...
    [20:10:41]    DisplayTranspor    dtPsRoadMeshModel.cpp             ( 335)    Error         Invalid road name format <f_delineator>, should be of type r_function_identifier(_widthxlength(xheightcm)
    [20:10:49]    INTERFACE          vinInterfaceManager.cpp           (1789)    Assert        lua code missing : XLN_UI_AVATARSCREEN = {}
    [20:10:50]    CORE               mcFile.cpp                        ( 198)    Error         can't open file data\config\gembeachscenarii.cfg
    [20:10:50]    SIMTOURIST         pesTourismParams.cpp              ( 179)    Error         pesTourismParams::LoadScenarii : Can't load <data/config/gembeachscenarii.cfg>
    [20:10:52]    LUA                csScriptManager.cpp               ( 522)    Error         HighLightMgr compiled
    [20:10:52]    LUA                csScriptManager.cpp               ( 522)    Error         Compiling Data/Test/MapList.cxl
    [20:10:52]    LUA                csScriptManager.cpp               ( 522)    Error         Compiling Data/Test/MapList.cxl done
    [20:10:52]    LUA                csScriptManager.cpp               ( 522)    Error         Compiling Data/Test/SoloTradeMgr.cxl
    [20:10:52]    LUA                csScriptManager.cpp               ( 522)    Error         Compiling Data/Test/SoloTradeMgr.cxl done
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP4_11
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP4_17
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP5_25c
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 4 bâtiments supplémentaires pour valider l'étape CHAP5_26
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP6_10
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 3 bâtiments supplémentaires pour valider l'étape CHAP6_22
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP7_23
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP7_32
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP9_11
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP9_17
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP10_11
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP10_17
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP1_12
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 4 bâtiments supplémentaires pour valider l'étape GEMCHAP1_17
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_18
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_25
    [20:10:53]    LUA                csScriptManager.cpp               ( 522)    Error         vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_29
    [20:11:35]    SIM                splPsUnlockCondition.cpp          ( 866)    Assert        splCondition::CheckCondition: invalid condition empty name: proto<data/design/buildings/construction/harbor/r_waterway_citylink_40x60.class> condition<MinNbBuildingOnMapWithTagsRelock1>
    [20:11:35]    SIM                sczPsJobProvider.cpp              ( 103)    Error         sczPsJobProvider::Create : invalid MaxJobPerCulture values (all 0) in file <data/design/buildings/commerce/leisure/b_ent_cemetary_t2.class>
    [20:11:35]    SIM                sczPsJobProvider.cpp              ( 183)    Error         sczPsJobProvider::SetMaxJob : invalid maxjob : 0
    [20:11:35]    SIM                sczPsJobProvider.cpp              ( 103)    Error         sczPsJobProvider::Create : invalid MaxJobPerCulture values (all 0) in file <data/design/buildings/commerce/leisure/b_ent_hedgesl_t2.class>
    [20:11:35]    SIM                sczPsJobProvider.cpp              ( 183)    Error         sczPsJobProvider::SetMaxJob : invalid maxjob : 0
    [20:11:35]    CoreTag            ctTagContainer.cpp                ( 192)    ErrorBuild    Tag <StylePJCSW4> is not defined in tag list, check Tags.cfg
    
    please help :(
     
  6. nicko2u

    nicko2u Governor

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    you have a tag not defined -
    Tag <StylePJCSW4> is not defined in tag list

    means you have installed a mod without reading instructions for PJC mods.

    To Fix just delete all those buildings in your city.
    or add the tag that is needed. PaulC explains what todo so have a read.
     
  7. Madekok12345

    Madekok12345 Vagabond

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    can you give me the link for PaulC mods.....


    sorry
     
  8. Nogerivan

    Nogerivan Governor

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  9. Madekok12345

    Madekok12345 Vagabond

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  10. Madekok12345

    Madekok12345 Vagabond

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    thanks for all...........


    problem solved :)
     

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