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Cities Xxl-filter-tags List 1.1

Overview of new possible Filters for CXXL

  1. Mr.X²

    Mr.X² Moderator

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    Mr.X² submitted a new resource:

    Cities XXL-Filter-Tags List - Overview of new possible Filters for CXXL

    Read more about this resource...
     
  2. Mr.X²

    Mr.X² Moderator

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  3. nicko2u

    nicko2u Governor

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    I think it might also need the Filtertag; added, well all their class files have that tag.

    example

    <Tag>NOZAC;MSCUSTOM;Residence;GemCity;t2;Executive;FilterTag;ArtDeco;NorthAmerica;Y1900_1950;Custom</Tag>
     
  4. Mr.X²

    Mr.X² Moderator

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    hm, might be, dont know, seems to work without as well
    anyway, might be better to add it then as well, thanks :)
     
  5. mrmajkl

    mrmajkl Unskilled Worker

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    How is the correct tag structure for adding roads to XXL - especially Highway? Anyone can help?
     
  6. pauliaxz

    pauliaxz Mayor

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    Shouldn't there be Russia added to geographical location tags list because I saw it in Steam Workshop categories?
     
  7. Mr.X²

    Mr.X² Moderator

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    its not in tags.cfg filter tags... so there is no russia filter.. but sure, might be usefull... im also wondering bout road filters, they are ingame, but not in tags.cfg filtertags
     
  8. Immort_al

    Immort_al Governor

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    Is W2W tag working? and how it is spelled then?
     
  9. pauliaxz

    pauliaxz Mayor

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    There is now W2W tag, it's a normal building which walls are at the edge of the base. I think you meant no-colission buildings, which can be placed inside each other
     
  10. Mr.X²

    Mr.X² Moderator

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    yes, community mod contains a "W2WBuildings" Tag. But its a "Type"-Tag and not a "Filter"-Tag ;)
    but yeah, a w2w-filter tag would be great :)
     
  11. Immort_al

    Immort_al Governor

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    Thanks for reply, but i don't exacly understand what is type tag and how is it works...
     
  12. Immort_al

    Immort_al Governor

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    no, i thought there is a w2wbuildings filter tag
     
  13. Mr.X²

    Mr.X² Moderator

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    type tag sets the type of a building, for example a "residential" or a "retailfood"
    you cannot filter them in the ui
    <Type>
    <Residence/>
    <W2WBuildings/>
    <Field/>
    <Farm/>
    <PRIVATE/>
    <NOZAC/>
    <Utility>
    <Electricity/>
    <Water/>
    <Waste/>
    <Material/>
    <Fuel/>
    <AllInOne/>
    <Groomer/>
    <Mechanic/>
    </Utility>
    <Industry>
    <Factory/>
    <Hightech/>
    <Manufacturing/>
    <Heavyindustry/>
    <Office/>
    <Stock/>
    <Mine/>
    <Company/>
    <Fishing/>
    <TransportCompany/>
    <ParkingCompany/>
    </Industry>

    <Zone/>
    <Bulldozer/>
    <Decoration>
    <Blueprint/>
    <Trees/>
    <Furniture>
    <GraveStone/>
    <Fence/>
    <Wall/>
    <Gate/>
    <Bench/>
    <Lamp/>
    <Trash/>
    </Furniture>
    <Areas/>
    <Texture/>
    <Tile/>
    <Landmark/>
    <Terraform/>
    <FastWayDecoration/> <!-- Pity RHM -->
    </Decoration>
    <Commerce>
    <Hotel>
    <HolidayHotel/>
    <BusinessHotel/>
    </Hotel>
    <RetailGoods>
    <RetailFood/>
    <RetailClothes/>
    <RetailEquipment/>
    </RetailGoods>
    <RetailServices>
    <Leisure>
    <SportLeisure/>
    <CultureLeisure/>
    <EntertainmentLeisure/>
    <LeisureRoad/>
    </Leisure>
    </RetailServices>
    <Restaurant/>
    </Commerce>
    <MeetingPlace/>
    <CivicService>
    <TownHall/>
    <TouristOffice/>
    <Health/>
    <Security>
    <PoliceServices/>
    <Fire/>
    <FireServices/>
    </Security>
    <Risk/>
    <Criminality/>
    <CrimeAffected/>
    <Education/>
    <EduSpe1/>
    <EduSpe2/>
    <EduSpe3/>
    <EduSpe4/>
    <EduSpe5/>
    <EduSpe/>
    <Recherche/>
    <Training/>
    <Promenade/>
    <Environment>
    <Nature/>
    <Pollution>
    <PollutionAir/>
    <PollutionNoise/>
    <PollutionSensor/>
    </Pollution>
    <AntiPollution>
    <AntiPollutionAir/>
    <AntiPollutionNoise/>
    </AntiPollution>
    </Environment>
    </CivicService>
    <TransportLine>
    <CNkhBridge/> <!-- uokiok Bridge Pak -->
    <CNkh/> <!-- uokiok Bridge Pak -->
    <Transport/>
    <TransportInCity/>
    <TransportInterCity/>
    <TramLineBridge/>
    <BusLineBridge/>
    <BicycleLineBridge/>
    <QuadLineBridge/>
    <MetroLineBridge/>
    <BeachLineBridge/>
    <FastWayBuilding/> <!-- Pity RHM -->
    <FastWayBuildingBridge/> <!-- Pity RHM -->
    <RoadLine/>
    <FastWay/>
    <SlowWay/>
    <CityLinkInterCity/>
    <BeachLine/>
    <SeasideLine/>
    <EsplanadeLine/>
    <BusLine>
    <BusLineBuilding/>
    </BusLine>
    <BicycleLine/>
    <QuadLine/>
    <PPLine/>
    <PPLineBridge/>
    <RailLine>
    <RailLineBuilding/>
    </RailLine>
    <MetroLine>
    <MetroLineBuilding/>
    </MetroLine>
    <ElevatedMetroLine/>
    <RailLineBridge/>
    <MonoRailLine/>
    <FerryLine/>
    <WaterLine>
    <WaterLineBuilding/>
    </WaterLine>
    <AirLine>
    <AirLineBuilding/>
    </AirLine>
    <SkiLine>
    <SkiLineLift>
    <SkiLineLiftBuilding/>
    </SkiLineLift>
    <SkiLineSlope>
    <SkiLineSlopeGreen/>
    <SkiLineSlopeBlue/>
    <SkiLineSlopeRed/>
    <SkiLineSlopeBlack/>
    </SkiLineSlope>
    </SkiLine>
    <TramLine/>
    <PedestrianLine/>
    </TransportLine>
    <Foundation>
    <FoundationDefault/>
    <FoundationBridge/>
    <FoundationTunnel/>
    </Foundation>
    <Project/>
    <ProjectStep/>
    <SkiDomain/>
    <GemDomainEntrance/>
    <UpGrade/>
    <BuildingUpGrade/>
    <Plaza/>
    <MKT/>
    </Type>
     
  14. Immort_al

    Immort_al Governor

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    Ok. Thanks. But would be a cool if there was a filter w2w tag
     
  15. Immort_al

    Immort_al Governor

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    Is the nozac tag working with XXL? I use this:<Tag>NOZAC;Industry;Office;T2;MS18;GemCity;PRIVATE;FilterTag;EasternEurope;Y1800_1850;Custom</Tag>

    but the building grow by itself while using a zone((((
     
  16. Mr.X²

    Mr.X² Moderator

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    nope, unfortunately fhi messed up nozac tag in cxxl. you can (maybe should) add it in case they will fix it someday. for now the only option is to move it in custom content menu
     
  17. Immort_al

    Immort_al Governor

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    Ok. Thanks.
     
  18. Immort_al

    Immort_al Governor

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    I use this tag:
    <Tag>NOZAC;MSCUSTOM;Residence;T2;Executive;MS18;GemCity;FilterTag;EasternEurope;Y1800_1850;Custom</Tag>
    but the game still use it for zones. Is something wrong with tag or does FHI miss some codes? And also the building is shown in regular menu while a custom botton is switched off as well as custom botton is switched on
     
  19. nicko2u

    nicko2u Governor

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    if using mscustom tag you need to remove ms18.
     
  20. Immort_al

    Immort_al Governor

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    Now it is only shown while the custom buttoton is switched on, but it is still used with zones((((
     

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