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Game Play City Population...

Discussion in 'Game Play Support and Other' started by Jakov, Sep 1, 2014.

  1. Jakov

    Jakov Vagabond

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    Is there any mode, which gives the real numbers of the population?

    etc. in this house is 1024 resident cxl_screenshot_greenhill_2.jpg
     
  2. metrocity345

    metrocity345 Elite

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    Oh yeah, we do need a mod that would give the real numbers of the population. Good point. ;) Having 1,000 people in a house just does not make sense.
     
    Jakov likes this.
  3. Pamascus27

    Pamascus27 Mayor

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    Well, there isn't any mode or mods that gives out a realistic numbers of population yet, however that will be very useful indeed. :)
    That's one hell of an overcrowded house. Maybe in the basement there are some 'stuffs' going in there, who knows what. :p
     
  4. bobqwerty

    bobqwerty Executive

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    Agents are Ressources, being them citizens, instances or in-game ressources... Be my test subjects.

    Mr_burns.gif

    http://www30.zippyshare.com/v/37415141/file.html
     
  5. Spock

    Spock Executive

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    thats sounds creepy LOL
    if i'm install this, did my office lack of workers?
     
  6. bobqwerty

    bobqwerty Executive

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    The result will vary since it only changes base game buildings and you might develop your city in another way, but you will need a tid bit more houses in short. I tried to balance Citizens, Jobs and ressource production. It Reduces lag too (that's the real purpose of this mod).

    Changelog
    v1.1
    - Newer buildings from 2013 patches updated
    v1.0
    - Reduced population of T2 buildings by 50%
    - Reduced the number of Calls per Agent
    - Included T3 buildings housing 4 agents from Rene's 'Reduce population slightly mod' to prevent overlapping
    - Included burreaux buildings buying retail from Winter Dragon's 'Offices buy retail mod' to prevent overlapping (Selected buildings aren't included)
    - Cut more than half of civic services jobs, specially in specialized buildings
    - Unlocks and Bonuses conditions revised
    - Allowed more special Retail and a few Bonus buildings per map
    - Percentage bonus of Special buildings changed to Tokens
    - Unlocked a few buildings aparrently
    - Sligthtly reduced Leisure Jobs, specially T2 and T3 buildings
    - T2 and T3 Retail Jobs reduced by a fair amount
    - Reduced retail production
    - T2 and T1 Retail production reduced by 50%
    - T3 Retail production reduced by ~65%
    - Office production reduced by 33%
    - High Tech production reduced by 33%
    - Balanced ressources price and companies profit
    - Changed Upkeep cost of Office and High Tech industries to prevent bankruptcy
    - Minor tweaks (cost, effectiveness and radius of Intercity Expressway reduced accordingly, etc)
    - Reduced pollution
    - Removed ALLMAP pollution from T1 industries (They still pollute their surroundings)
    - Small tweaks to balance pollution of buildings producing electricity
    - Reduced Industry Jobs by a fair amount
    - Burreaux jobs reduced by 33%
     
  7. chocolate_city

    chocolate_city Skilled Worker

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    Bob Balance Beta made my game crash immediately... took it out ... game returned to normal
     
  8. bobqwerty

    bobqwerty Executive

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    Do you have Platinum? I forgot to mention it's not compatible with CLM and HEM in this thread.

    If you can't provide an useful insight, like what other mods you have, there's no way to fix it. thanks
     
  9. chocolate_city

    chocolate_city Skilled Worker

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    Well to be honest... and I'm not trying to sound like a jerk... but by removing the mod... I considered the case closed... I'm sorry if my message sounded like I was requesting help. But thanks for mentioning that CLM and HEM are not compatilble... I do have the Health mod enabled... not the Crime and Leisure... and yes I do have Cities XL Platinum .
     
  10. ObelicS

    ObelicS Mayor

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    If u can develop this mod working properly for cxl 2012 would be great !
     

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