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CXL Platinum D3dxcreateeffect Error

Discussion in 'Tech Support' started by Radiant Dawn, Dec 15, 2014.

  1. Radiant Dawn

    Radiant Dawn Elite

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    I keep on getting that annoying D3DXCreateEffect Error message that reads;

    "D3DXCreateEffect has failed.

    File: <Data/Shader/#Road.fx>
    Error:
    Could not retrieve error message.
    Press OK to retry"

    I've done about everything to resolve this issue to no avail. I've used the "Delete Shader Catch Fix" mod available here at XLN, I've also deleted the shader catch files from the shader catch folder manually practically every time before I start CXL, and I've downloaded another mod that was used to fix this issue as well. Nothing seems to be working! What to do?
     
  2. Monty

    Monty Governor

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    Have you installed the road shader mod?
     
  3. Radiant Dawn

    Radiant Dawn Elite

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  4. Mr.X²

    Mr.X² Moderator

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    hm this shouldnt happen then o_O
    can you provide the last lines of your cxl-log file? maybe its caused by a broken mod or sth then
     
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  5. Radiant Dawn

    Radiant Dawn Elite

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    Yes, here it is:

    [14:21:16] GRAPH3D EffectFactory.cpp ( 323) Error Fx file <Data/Shader/#.fx> not found. Switching to default.
    [14:21:16] GRAPH3D EffectFactory.cpp ( 323) Error Fx file <Data/Shader/#.fx> not found. Switching to default.
    [14:21:16] GRAPH3D EffectFactory.cpp ( 323) Error Fx file <Data/Shader/#.fx> not found. Switching to default.
    [14:21:16] DISPLAYSCENE dsSceneUtils.cpp ( 102) Error dsSceneUtils::s_LoadGraphicObject: missing file <data/interface/ddstexture/buildings/h_elinymadisone95thst_t2> using placeholder <Data/Gfx/Placeholder/b_aahop_t2.sgbin>
    [14:21:16] DISPLAYSCENE dsSceneUtils.cpp ( 102) Error dsSceneUtils::s_LoadGraphicObject: missing file <data/interface/ddstexture/buildings/h_elinymadisone95thst_t2> using placeholder <Data/Gfx/Placeholder/b_aahop_t2.sgbin>
    [14:21:16] DISPLAYSCENE dsSceneUtils.cpp ( 102) Error dsSceneUtils::s_LoadGraphicObject: missing file <data/interface/ddstexture/buildings/h_elinymadisone95thst_t2> using placeholder <Data/Gfx/Placeholder/b_aahop_t2.sgbin>
    [14:21:16] DISPLAYSCENE dsSceneUtils.cpp ( 102) Error dsSceneUtils::s_LoadGraphicObject: missing file <data/interface/ddstexture/buildings/h_elinymadisone95thst_t2> using placeholder <Data/Gfx/Placeholder/b_aahop_t2.sgbin>
    [14:21:17] DISPLAYSCENE dsSceneUtils.cpp ( 102) Error dsSceneUtils::s_LoadGraphicObject: missing file <data/interface/ddstexture/buildings/h_elinymadisone95thst_t2> using placeholder <Data/Gfx/Placeholder/b_aahop_t2.sgbin>
    [14:21:17] DISPLAYSCENE dsSceneUtils.cpp ( 102) Error dsSceneUtils::s_LoadGraphicObject: missing file <data/interface/ddstexture/buildings/h_elinymadisone95thst_t2> using placeholder <Data/Gfx/Placeholder/b_aahop_t2.sgbin>
    [14:21:19] LUA csScriptManager.cpp ( 522) Error No load data for current segment (1.#INF)
    [14:21:23] LUA csScriptManager.cpp ( 522) Error No load data for current segment (1.#INF)
    [14:21:27] LUA csScriptManager.cpp ( 522) Error No load data for current segment (1.#INF)
    [14:21:36] LUA csScriptManager.cpp ( 522) Error No load data for current segment (1.#INF)
    [14:21:41] LUA csScriptManager.cpp ( 522) Error No load data for current segment (1.#INF)
    [14:21:46] LUA csScriptManager.cpp ( 522) Error No load data for current segment (1.#INF)
    [14:21:47] LUA csScriptManager.cpp ( 522) Error No load data for current segment (1.#INF)
    [14:21:47] LUA csScriptManager.cpp ( 522) Error No load data for current segment (1.#INF)
    [14:21:49] LUA csScriptManager.cpp ( 522) Error No load data for current segment (1.#INF)
    [14:21:51] GRAPH3D mshMesh.cpp ( 202) Error Multi-material mesh detected : C:\Users\IDRIS\Documents\3dsmax\export\b_ind_wm_t4_l4 (currently not supported by engine)
    [14:21:52] LUA csScriptManager.cpp ( 522) Error No load data for current segment (1.#INF)
    [14:21:52] LUA csScriptManager.cpp ( 522) Error No load data for current segment (1.#INF)
    [14:22:13] GRAPH3D EffectFactory.cpp ( 271) Error D3DXCreateEffect has failed. File : <Data/Shader/#Road.fx> Error : Could not retrieve error message. Press OK to Retry.
    [14:33:33] GRAPH3D EffectFactory.cpp ( 271) Error D3DXCreateEffect has failed. File : <Data/Shader/#Road.fx> Error : Could not retrieve error message. Press OK to Retry.

    There was a solution presented to something like this here: http://xlnation.net/resources/data-shader-fx-not-found-fix.1096/, and I had installed the mod that was presented as a solution, but it did not help, so deleted it thinking it might have even been the cause of the problem, but yet it still persists.
     
  6. Mr.X²

    Mr.X² Moderator

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    hm, doesnt say that much, but im wondering what this is
    [14:21:51] GRAPH3D mshMesh.cpp ( 202) Error Multi-material mesh detected : C:\Users\IDRIS\Documents\3dsmax\export\b_ind_wm_t4_l4 (currently not supported by engine)
    you should remove it, just in case
    btw. why the f* does cxl load a file of this path into the game??

    which version of this mod do you use? http://xlnation.net/resources/data-shader-fx-not-found-fix.1096/ make sure to get v1.1 but anyway, this mod isnt a fix for your #road.fx shader problem which causes the crash
    usually clearing the shader-cache should do it.. hm.. no clue what else to try
    maybe you can give this little patch i made a try.. no idea if it helps (i guess not), but well, its worth a try
    ps: do not rename the file, just place it into your paks folder as it is.. if it still crashes just remove it.
     

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  7. Mr.X²

    Mr.X² Moderator

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    crap, cant edit my post...
    try this file, not the previous one :rolleyes:
     

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  8. Radiant Dawn

    Radiant Dawn Elite

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    I used both the old version and the 1.1 version. Neither worked, unless there was a special folder you're supposed to put it in. I do know that he mentioned creating a folder called data or something and putting something in there and the problems stopped for him, however I don't know if he meant the mod or some other data file he created. So what do you think? I'm guessing he meant the mod, yes?
     
  9. Mr.X²

    Mr.X² Moderator

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    nope, the mod must be placed in your paks folder
    but however, skullz mod isnt a fix for your crash issue ;)
    edit: also try this mod http://xlnation.net/resources/citiesxl-missing-reports.974/ and make sure your cxl-folder isnt write-protected
     
  10. skullz613

    skullz613 Administrator

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    I reckon you have some mods that are causing conflicts or were badly made.
     

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