Hi all I've been trying to slightly alter some of the textures of the vanilla buildings - nothing serious, just trying to see if I can make a couple of 'variations' of the same building by giving it a new roof colour, etc. I this even possible? I've seen a couple of online tutorials but it's either outdated or missing images (rather confusing trying to follow the instructions when there's no pics) http://community.simtropolis.com/topic/40271-texture-modding-quickstart/ I can unpack a patch file and unpack the sgbin files to get to the textures. I think my issue comes with repacking and renaming the sgbin file - from what I understand you can't just go and change the file name, it will just crash the game. At first I used the CitiesXLPackUnpack.exe but the sgbin repack feature needs you to enter a name (16characters) - if I change the name of this repacked sgbin file to correspond with the rest of the mod the game crash as soon as I select the mod in the menu (I can see the small icon in menu but game crash when I select it. If I change all the file names and info in the .class file to be the same as the name that I entered upon repacking the sgbin it just creates a duplicate of the vanilla building ingame. I then found the above mentioned tutorial but found it rather hard to follow without screenshots, especially the hex editing! Also looked at this thread but it also tells you to follow the instructions in above mentioned tutorial. http://xlnation.city/resources/duplicating-road-sgbin-files.165/ Any help will be appreciated.