1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. It's not long before we will be moving. The new hosting has been setup and the next thing to be done is to change the DNS. When it's changed it may take between 24 to 48 hours to take effect. During this time XLN will be closed so it can be backed up. When the new DNS takes effect, you will see a basic page with a message regarding the move. Note: It may take up to two weeks to get XLN up and running again.
    Dismiss Notice

Fillers for Montys Farms - XXL 1.0

6 Filler plazas that match Monty's farms

  1. skullz613

    skullz613 Administrator

    Joined:
    Aug 21, 2014
    Messages:
    1,741
    Likes Received:
    1,580
    skullz613 submitted a new resource:

    Fillers for Montys Farms - 6 Filler plazas that match Monty's farms

    Read more about this resource...
     
  2. skullz613

    skullz613 Administrator

    Joined:
    Aug 21, 2014
    Messages:
    1,741
    Likes Received:
    1,580
    I noticed the other day the the vineyard filler put the poles out onto a road sometimes. Not sure if it's because I was using Drazic's farm roads. I'll do some more testing to see if it can be avoided.
     
  3. Monty

    Monty Governor

    Joined:
    Aug 20, 2014
    Messages:
    724
    Likes Received:
    2,681
    That's likely because the poles models are 6 meters pieces. You can avoid that by adjusting the size of the plaza so the last piece is placed within the plaza area instead of out of it.

    BTW if you remove the filtertag and the landscape tags, they would work in Cities XL too.

    I removed them for someone, if you want to update it or upload them in another entry for Cities XL here is the patch file:
    MEGA
     
  4. skullz613

    skullz613 Administrator

    Joined:
    Aug 21, 2014
    Messages:
    1,741
    Likes Received:
    1,580
    Thanks Monty, I will have a look at it today.

    I did the XL version first and it's in my projects thread
    http://xlnation.city/threads/skullzs-projects-and-betas.394/page-6#post-30207
    I forgot to link to it in the XXL version I posted.

    The XL version has a bigger expandwidth value so the poles probably don't venture outside of the plaza.
    The value for the XXL plazas is at 40. Anything to big could crash XXL. Will have to find a value that works OK but as the larger value does not always crash the game, it's going to be a bit of a job.
    Guess if I find one that the poles are OK, I will post it first in this discussion thread and get people to test it fully.
     
  5. Monty

    Monty Governor

    Joined:
    Aug 20, 2014
    Messages:
    724
    Likes Received:
    2,681
    Ah that's great Skullz, thanks. I didn't know there was an XL version already so I made it for a member.
     
  6. Mr.X²

    Mr.X² Moderator

    Joined:
    Aug 23, 2014
    Messages:
    1,133
    Likes Received:
    1,390
    btw all this tag stuff will also work on xl with Dependency - Tags.cfg ;)
    only stuff that will still not work are objects exported with new fbx exporter tool or xxl map editor
    im conviced they did that on purpose :finger:
     

Share This Page