1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. I will no longer be hosting XLNation as of March 1, 2017. Skullz613 will be taking the reigns of the site in early 2017 and XLNation will be moving to a new web hosting service. During that transition there will be an interruption in service of up to two weeks. Skullz613 is now a full administrator of XLNation. Be kind to him.

CXL Platinum game crash

Discussion in 'Tech Support' started by kidsix, Feb 28, 2015.

  1. kidsix

    kidsix Unskilled Worker

    Joined:
    Aug 30, 2014
    Messages:
    15
    Likes Received:
    0
    In the last days my game crash after 30s playing... I didnt added any mod, all my mods are working, but the game keep crashing :(
    im working in one city in the last year, never had any problem, and im affraid to llose the city.
    Can some1 help me plzz ???



    [20:08:42] SCRIPT csScriptFunction.cpp ( 164) ErrorBuild csScriptFunction::Call Lua exception in : AchievementsMgr:Update()

    0:08:07] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [20:08:23] LUA csScriptManager.cpp ( 522) Error No callbacks for Decoration
    [20:08:26] LUA csScriptManager.cpp ( 522) Error No callbacks for CivicService
    [20:08:26] LUA csScriptManager.cpp ( 522) Error No callbacks for TownHall
    [20:08:27] LUA csScriptManager.cpp ( 522) Error No valid Zac ProtoPath found!
    [20:08:28] LUA csScriptManager.cpp ( 522) Error No callbacks for Environment
    [20:08:35] LUA csScriptManager.cpp ( 522) Error No valid Zac ProtoPath found!
    [20:08:36] LUA csScriptManager.cpp ( 522) Error Place :data/design/buildings/mods/moneycheat/m_cheat_moneybank.class
    [20:08:36] GRAPH3D EffectFactory.cpp ( 323) Error Fx file <Data/Shader/#.fx> not found. Switching to default.
    [20:08:36] GRAPH3D EffectFactory.cpp ( 323) Error Fx file <Data/Shader/#.fx> not found. Switching to default.
    [20:08:36] GRAPH3D EffectFactory.cpp ( 323) Error Fx file <Data/Shader/#.fx> not found. Switching to default.
    [20:08:41] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [20:08:41] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [20:08:41] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [20:08:41] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [20:08:42] SCRIPT csLuaState.cpp ( 291) ErrorBuild LUA_ERRRUN : runtime error ([string "data\design\script\tutorial\achievement.lua"]:251: bad argument #2 to 'max' (number expected, got string) stack traceback: [C]: in function 'max' [string "data\design\script\tutorial\achievement.lua"]:251: in function 'Update' [string "data\design\script\tutorial\achievementsmgr
     
  2. skullz613

    skullz613 Administrator

    Joined:
    Aug 21, 2014
    Messages:
    1,645
    Likes Received:
    1,408
    Have you been using Supersnakes small parking lot? His older version use to crash the game if too many were placed. The new version is now OK.
     
    kidsix likes this.
  3. kidsix

    kidsix Unskilled Worker

    Joined:
    Aug 30, 2014
    Messages:
    15
    Likes Received:
    0
    skullz613 tnkxx 4 answer me _o_
    i realy dont know... i already delete all cities i had and thats the same :( i tried to star a new city and after a while t game crash...
     
  4. skullz613

    skullz613 Administrator

    Joined:
    Aug 21, 2014
    Messages:
    1,645
    Likes Received:
    1,408
    Check in your paks folder for the file supsnake_LPL_v1.0.patch. If it's there you need to update it to the latest which is 1.1.
    http://xlnation.city/threads/small-parking-lot.928/

    Another thing that could be causing the crashes is the autosave. I made a patch to increase the time.
    I'm currently using a 2 hour autosave so I just save when I feel like it.
    http://xlnation.city/resources/autosave-changer.1147/

    Another thing is to delete the autoshader cache.
    http://xlnation.city/resources/delete-cxl-shadercache-plus.1087/
     
    kidsix likes this.
  5. kidsix

    kidsix Unskilled Worker

    Joined:
    Aug 30, 2014
    Messages:
    15
    Likes Received:
    0
    tnkxx mate :)
    im gona check all that stuf....
     
  6. kidsix

    kidsix Unskilled Worker

    Joined:
    Aug 30, 2014
    Messages:
    15
    Likes Received:
    0
    last one...

    19:02:17] LUA csScriptManager.cpp ( 522) Error Loading data/test/TradingBPDesc.cxl
    [19:02:17] LUA csScriptManager.cpp ( 522) Error Loading data/test/TradingMultiDesc.cxl
    [19:02:20] LUA csScriptManager.cpp ( 522) Error Strecthc = 74.963396778917
    [19:02:20] LUA csScriptManager.cpp ( 522) Error TradingLogic.SetCurrentCitySelection(SoloSaveRegion8Map77)
    [19:02:20] LUA csScriptManager.cpp ( 522) Error Before show city select TradingLogic.CurrentCitySelection = SoloSaveRegion8Map77
    [19:02:20] LUA csScriptManager.cpp ( 522) Error After show city select
    [19:02:20] LUA csScriptManager.cpp ( 522) Error Solo mode is on, city ID = SoloSaveRegion8Map77
    [19:02:20] LUA csScriptManager.cpp ( 522) Error MSM current ID = SoloSaveRegion8Map77
    [19:02:20] LUA csScriptManager.cpp ( 522) Error MSM region = 8
    [19:02:20] LUA csScriptManager.cpp ( 522) Error MSM map = 77
    [19:02:20] LUA csScriptManager.cpp ( 522) Error TradingLogic.CurrentCitySelection == SoloSaveRegion8Map77
    [19:02:20] LUA csScriptManager.cpp ( 522) Error Getting Name for current city
    [19:02:20] LUA csScriptManager.cpp ( 522) Error Name retrieved : capitalis
    [19:02:28] LUA csScriptManager.cpp ( 522) Error No callbacks for Bulldozer
    [19:02:30] LUA csScriptManager.cpp ( 522) Error Place :data/design/buildings/construction/bulldozer/bz_ground2.class
    [19:04:57] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [19:04:57] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [19:04:57] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [19:04:57] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [19:04:59] SCRIPT csLuaState.cpp ( 291) ErrorBuild LUA_ERRRUN : runtime error ([string "data\design\script\tutorial\achievement.lua"]:251: bad argument #2 to 'max' (number expected, got string) stack traceback: [C]: in function 'max' [string "data\design\script\tutorial\achievement.lua"]:251: in function 'Update' [string "data\design\script\tutorial\achievementsmgr..."]:174: in function 'Update' [string "AchievementsMgr:Update()"]:1: in main chunk)
    [19:04:59] SCRIPT csScriptFunction.cpp ( 164) ErrorBuild csScriptFunction::Call Lua exception in : AchievementsMgr:Update()
     
  7. kidsix

    kidsix Unskilled Worker

    Joined:
    Aug 30, 2014
    Messages:
    15
    Likes Received:
    0
    skullz613 u think if i delete all my mods will help???
     
  8. skullz613

    skullz613 Administrator

    Joined:
    Aug 21, 2014
    Messages:
    1,645
    Likes Received:
    1,408
    If you remove all your mods then you city will not load. It's possible that your city has got so big it's just causing the game to crash. We all know how buggy the game gets with large cities.
    I always had issues with RHM2 when trying to build larger cities so I stopped using it and now I don't have and issues. I use the fixes I made and can play for over 5 hours or more with out crashes. I only have to back out sometimes as the game gets a bit slow.
    You may have just one mod causing the problem but as your log does not have any entries about a bad mod it's going to be hard to find it.

    Have you tried starting a new city? It might be an easier way to find which mod is causing the crash.
     
  9. kidsix

    kidsix Unskilled Worker

    Joined:
    Aug 30, 2014
    Messages:
    15
    Likes Received:
    0
    yes... i already delete all cities and tried to start a new1.
    currently only have 1 map... but only have time do delete the trees lol
    tnkxx 4 your help mate.
    maybe its time to start with xxl... only waiting more mods
     

Share This Page