1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. I have increased our donation amount due to a price increase from the hosting company. It happened last year but I've been covering it so far..... Also PayPal is charging more so I still end up covering extra amounts due to the exchange rate fees. I paid a lot more this month due to the mad exchange rate.
    The Ad revenue has been slow but traffic is picking up as everyone is home.
    I know times are tough for some right now due to this dam virus but every spare dollar helps.
    Hope you all are keeping safe
    Dismiss Notice
  3. If you are going to register on XLNation, please make sure you do not use a proxy server.
    If you use a proxy server your registration will most likely get blocked due to spammers and hackers using proxy servers to hide their real IP address.

    If your using your home or work IP address and have not received your registration email, check your spam folder.
    PLEASE DO NOT ASK TO HAVE YOUR ACCOUNT DELETED! We do not delete accounts due to the mess it can make on the forum.
    Dismiss Notice

CXL Platinum Game crashing after downloading mods

Discussion in 'Tech Support' started by Gabriel Barr, May 25, 2020.

  1. Gabriel Barr

    Gabriel Barr Vagabond

    Joined:
    Sep 3, 2014
    Messages:
    5
    Likes Received:
    1
    Hi everyone. The other day I downloaded a few new maps and other mods for my game. but for some reason the game stop working, doesn't finish loading. I erased everything I installed for that day, but didn't fix anything, still the same. I have noticed that you guys post logs but I don't know which ones. I have been playing this game for several years now, but im not that knowledgeable most of you. Thank you I will appreciate any input.
     
  2. skullz613

    skullz613 Administrator
    Staff Member

    Joined:
    Aug 21, 2014
    Messages:
    2,140
    Likes Received:
    2,197
    Check out this thread
    All-you-need Tech Thread

    Make sure you have the XL User Interface Mod installed before adding mods.
    You may of added a XXL mod which could of caused a crash
     
  3. Gabriel Barr

    Gabriel Barr Vagabond

    Joined:
    Sep 3, 2014
    Messages:
    5
    Likes Received:
    1
     
  4. skullz613

    skullz613 Administrator
    Staff Member

    Joined:
    Aug 21, 2014
    Messages:
    2,140
    Likes Received:
    2,197
    Make sure the maps are not XXL maps as they will not work in XL
     
  5. Gabriel Barr

    Gabriel Barr Vagabond

    Joined:
    Sep 3, 2014
    Messages:
    5
    Likes Received:
    1
    I understand, I erased the mods and maps that I had installed that day and the day before and still didn't work
     
  6. Gabriel Barr

    Gabriel Barr Vagabond

    Joined:
    Sep 3, 2014
    Messages:
    5
    Likes Received:
    1
    This is the log, as per the instructions,
    [12:18:07] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\__macosx\._harborxl_pack_1.4.patch>
    [12:18:07] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\__macosx\._hxl_road.patch>
    [12:18:07] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\__macosx\._ole_aitortilla01_lap1_small_collision_v0.6.patch>
    [12:18:07] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\__macosx\._ole_aitortilla01_lap2_small_collision_v0.6.patch>
    [12:18:07] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\__macosx\._timofp advertisement pack v1.0.patch>
    [12:18:07] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\__macosx\._timofp billboard pack v1.0.patch>
    [12:18:07] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\__macosx\._xlnation_aitortilla01_latin_pack_civics_v1.0.patch>
    [12:18:07] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\__macosx\._xlnation_aitortilla01_latin_pack_residentials_v1.0.patch>
    [12:18:07] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\__macosx\._xlnation_monty_bonus_landmarks.patch>
    [12:18:12] CORE mcStreamBin.cpp ( 282) Assert This shouldn't happen in release...
    [12:18:16] INTERFACE vinInterfaceManager.cpp (1789) Assert lua code missing : XLN_UI_AVATARSCREEN = {}
    [12:18:17] CORE mcFile.cpp ( 198) Error can't open file data\config\gembeachscenarii.cfg
    [12:18:17] SIMTOURIST pesTourismParams.cpp ( 179) Error pesTourismParams::LoadScenarii : Can't load <data/config/gembeachscenarii.cfg>
    [12:18:18] LUA csScriptManager.cpp ( 522) Error HighLightMgr compiled
    [12:18:18] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/MapList.cxl
    [12:18:18] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/MapList.cxl done
    [12:18:18] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/SoloTradeMgr.cxl
    [12:18:18] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/SoloTradeMgr.cxl done
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP4_11
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP4_17
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP5_25c
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 4 bâtiments supplémentaires pour valider l'étape CHAP5_26
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP6_10
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 3 bâtiments supplémentaires pour valider l'étape CHAP6_22
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP7_23
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP7_32
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP9_11
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP9_17
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP10_11
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP10_17
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP1_12
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 4 bâtiments supplémentaires pour valider l'étape GEMCHAP1_17
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_18
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_25
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_29
    [12:18:34] CoreTag ctTagContainer.cpp ( 192) ErrorBuild Tag <FilterTag> is not defined in tag list, check Tags.cfg
     
  7. Mr.X²

    Mr.X² Moderator
    Staff Member

    Joined:
    Aug 23, 2014
    Messages:
    1,330
    Likes Received:
    1,696
    skullz613 likes this.
  8. Gabriel Barr

    Gabriel Barr Vagabond

    Joined:
    Sep 3, 2014
    Messages:
    5
    Likes Received:
    1
    Thank you so much. I was able to get it up and running
     
    skullz613 likes this.

Share This Page