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How Is Profitability Calculated?

Discussion in 'Modding Help Quarter' started by Tortuga, Nov 6, 2014.

  1. Tortuga

    Tortuga Unskilled Worker

    Joined:
    Aug 31, 2014
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    What is the equation to calculate a company's profitability?

    I had assumed that:
    <MaxMonthlyBenefit>960</MaxMonthlyBenefit> <!--Profitability will never exceed 960-->
    <MaxMonthlyDeficit>-5280</MaxMonthlyDeficit> <!--Losses will never go below 5280-->
    <UpkeepCost>1480</UpkeepCost> <!--1480 subtracted from budget every month??-->

    and that:
    <Sensitivity01>
    <Layer>LPAS_0</Layer> <!--Profits affected by passenger transport -->
    <Percent>10</Percent> <!--Adds (or substracts a 10%) to the profit depending passenger transport -->
    <WarningPercentThreshold>2.5</WarningPercentThreshold> <!--Triggers a warning, doesn't affect profit-->
    </Sensitivity01>

    Is that all there is to it? Are resources bought and sold taken into account?

    <Production1>
    <ResourceName>ROFF_0</ResourceName> <!--Produces office services -->
    <ResourceNumber>240</ResourceNumber> <!--Produces 240 units -->
    <ResourceUnitMinPriceBenef>17</ResourceUnitMinPriceBenef> <!-- 240*17= 4080 income??-->
    </Production1>

    Is this so? What am I missing?
     
  2. APXHTEKTON

    APXHTEKTON Unskilled Worker

    Joined:
    Jan 11, 2015
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    interesting view of the problem ... i guess there are multiple layers or tags for financial values in the documentation of the game... Im still a noob in CXL modding but I would rather see what line I need to get exactly what i want,not more... using all 300.000.000 commands for a simple building isn't worth.. but still I would like to know the answer on your question,too ...

    chEers
     
  3. bobqwerty

    bobqwerty Executive

    Joined:
    Aug 29, 2014
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    100
    Yeah, it's almost this. The ressource production is the maximum production given perfect conditions (Jobs + Ressource requirements). The income (MaxMonthlyBenefit tag) will be further increased or decreased given other bonus or malus, such as diversity, etc. (parameters found in Globalsettings and simulation notes). Buildings can have insurance too (budgetagent tag).
     

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