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How To Join Faces On 3dmax2012

Discussion in 'Modding Help Quarter' started by Nogerivan, Sep 12, 2014.

  1. Nogerivan

    Nogerivan Governor

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    I am importing my model from sketchup but some face get sliced into several faces....

    x1.JPG x3.JPG x2.JPG

    it should be a one square, how to merge them?


    and my 3dmax zoom and panning goes really fast, if I zoom in it will go through the object, so I can not see detailed my object..I have to click zoom extend selected every time, how to make revert it to default?

    thank you for response...
     
  2. nicko2u

    nicko2u Governor

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    ah sketchup model?

    Some are made really bad and have multi faces, lines and vertex.

    All you can do is find those and delete them, recap any holes.
     
  3. Nogerivan

    Nogerivan Governor

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    so that is what causing it....thanks nicko
     
  4. Monty

    Monty Governor

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    That happens when the mesh is triangulated. All the polys are turned into triangles. You could fix most of it by welding all the vertices and then using this script:

    http://www.scriptspot.com/3ds-max/scripts/quadrangulate

    Technically it should work, but considering it's an imported model it could fuck up part of the geometry. If it doesn't work, you would have to select all those edges and remove them manually.
     
  5. Nogerivan

    Nogerivan Governor

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    thanks Monty, will use it next time.
    it most happen when importing model from google warehouse
     
  6. Nogerivan

    Nogerivan Governor

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    are building look like this already meet the game standard?
    it was very small, 23x35
    gamescreen0423.jpg gamescreen0420.jpg gamescreen0421.jpg gamescreen0422.jpg
     
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  7. Monty

    Monty Governor

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    If that building meets T1 specifications regarding texture sizes and polycount it's ok.
     
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  8. Nogerivan

    Nogerivan Governor

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    yes it was 512x512 texture, ...and how to count the triangle of one lod object, it currently count the total 4.
    and it was the triangle right Monty...not the polygon we should see
    Thank you Monty
     
  9. Mr.X²

    Mr.X² Moderator

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    untitled48qpc3.png
     
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  10. Nogerivan

    Nogerivan Governor

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    thanks mr.x2.
    I see You are placing furniture, is that can bee seen on viewer?
    What is Your way to make it facing in the right direction?
     
  11. Mr.X²

    Mr.X² Moderator

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    unfortunatly i dont know a way to show furniture in the viewer...
    just center your building in the scene and try it out.. (ingame)... might be annoying sometime.. but hopefully someone else does know a way^^
    you mean the facing of furniture? well they are all (?) facing to front by standard, then just spin them into the right direction and use ur imagination
     
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