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Tutorials Let's Start 3d-moddeling - Part Iii - Lod1 & 2 + Adding 3d-details 1.0

A very basic modding tutorial for beginners - Part III - Adding 3D-Details and creating LOD2 and 1

  1. Mr.X²

    Mr.X² Moderator
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    Mr.X² submitted a new resource:

    Let's start 3D-Moddeling - Part III - LOD1 & 2 + Adding 3D-Details - A very basic modding tutorial for beginners - Part III - Adding 3D-Details and creating LOD2 and 1

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  2. streetsofny

    streetsofny Elite

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    Great tutorials, I'm trying to make a building, step by step, and It's ok, but when I export it to cxl viewer the whole building is pink, I can't see the textures that I added
    How can I solve that?
    Thanks :)
     
  3. Mr.X²

    Mr.X² Moderator
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    Great you are trying (y)
    In viewer or cxl game?
    When in viewer itself i guess you used a wrong map slot.. but could be sth else as well.. Check your slots and Material settings
    When in game, export it again and it should be fine, thats a well known and annoying exporter bug
     
  4. streetsofny

    streetsofny Elite

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    In viewer, I have not export it to the game yet :)
    What's exactly a map slot?
    "Modding" is a little bit confusing for me, I'm "modding" a simple building because its my first time with this :)
     
  5. Mr.X²

    Mr.X² Moderator
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    You can find information about that in Part iv. but note there is a mistake: specular map goes into specular level slot, not colour.. i will correct this the next days

    Edit: did you add a normal and illumination map? Without them cxl viewer cannot display your model properly (as far as i know)
     
  6. streetsofny

    streetsofny Elite

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    I follow this tutorial and part 1 and 2 exactly the same steps hahaha
    Im a little confused with lod3 and lod 2 D:
     
  7. Mr.X²

    Mr.X² Moderator
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    Whats confusing you?
    Maybe i can make it a little bit clearer then :)
     

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