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Cities XXL Modding furniture: furniture doesn't appear or floodless

Discussion in 'Tech Support' started by Birk LeGlaire, May 10, 2016.

  1. Birk LeGlaire

    Birk LeGlaire Governor

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    I try to do some furnitures to use in a layout file.

    If I respect the naming convention of the material ball (like described in the complete_technic_doc) the furniture appears on the game (the furniture is described in a layout file). But without color or without the adequate structur.

    If I doesn't respect the naming convention of the material ball (fg using the default name), the funiture would not appear !

    I'm using 3DS MAX 2014 !

    Any idea ? Thanks.
     
  2. Big Meany Mean

    Big Meany Mean Executive

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    I have this for the furnitures:

    data\design\decoration\furniture\cornwall_terrace

    inside it I have a class file for every furniture like this:

    Register or to view Spoiler content!


    and I call them within the layout using this:

    <PrototypeFile>data/design/decoration/furniture/cornwall_terrace/f_cornwallt_ac01.class</PrototypeFile>

    I follow the name structure and the two LODS for furniture and I use the shader for furnitures

    Final result

    Register or to view Spoiler content!
     
  3. Birk LeGlaire

    Birk LeGlaire Governor

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    This exactly what I do.

    but this part, I don't do it. And it could explain why my funitures mods don't work. But what is the shader for furnitures ?
     
  4. Big Meany Mean

    Big Meany Mean Executive

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    Just pick the shader in 3D Max that says "Furniture"
     
    Birk LeGlaire likes this.
  5. Birk LeGlaire

    Birk LeGlaire Governor

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    And that explains why my furnitures mods don't work ! What a pitty! I use MAD Max 2014 which doesn't have CXXL plugin. And the furniture shader is one of this plugin!
    Ok. Now I know. And will stop to search what was wrong !

    You helped me much. Thank you.
     
    Big Meany Mean likes this.

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