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Naming Tag Convention (CXXL)

Discussion in 'General Forum' started by Mr.X², Feb 21, 2015.

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  1. XLN_XXL_name_description_versionnumber.patch

    12 vote(s)
    66.7%
  2. XLnation_XXL_name_description_versionnumber.patch

    0 vote(s)
    0.0%
  3. XLN_name_description_cxxl_versionnumber.patch

    1 vote(s)
    5.6%
  4. something completely different (see comment)

    5 vote(s)
    27.8%
  5. i dont care :P

    0 vote(s)
    0.0%
  1. Mr.X²

    Mr.X² Moderator
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    Hello fellow modders,
    i just noticed that with the release of cxxl everyone uses a different naming tag.. no problem so far, but in time and more and more converted/new mods, im in fear this will become a mess^^
    so id like to suggest to find a general naming tag convention (again) for mods made by xln-modders :)
     
  2. Supersnake

    Supersnake Mayor

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    I suggest XXLN_name_description_versionnumber.patch
     
    APXHTEKTON, Drazicdesign and Mr.X² like this.
  3. nicko2u

    nicko2u Governor

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    I like supersnakes suggestion.

    Maybe @Altiris adds those new xxl filter tags to the next UIM release, they probably won't do nothing but least it would stop the game crashing in 2012/plat? maybe!

    I personally don't want to manage 2 versions of my mods. I think I will just be working on getting all my mods working in xxl. Cities XXL is so much more stable and runs a lot better than 2012/plat.
     
  4. Drazicdesign

    Drazicdesign Ambasidor

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    XXLN_name_description_versionnumber.patch

    i like idea
     
  5. skullz613

    skullz613 Administrator
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    Yep, simple and effective
     
  6. Mr.X²

    Mr.X² Moderator
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    i like supersnakes idea as well..
    so 4 to 3 votes.. which convention are we going to use then?^^ (doesnt matter if i change my vote to supersnakes then, would still be 3 to 4 :D )
    what about the others, we are more than 7 modders here :p

    btw. would a special naming for mods which are compatible with both (cxxl and cxl) make sense? guess not, no?
     
  7. veija2

    veija2 Mayor

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    Supersnake's idea. +1. Hope you're not only taking votes from modders. :coffee:
     
  8. barrakoda

    barrakoda Unskilled Worker

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    Making a cover-all rule for the name seems like tedium, especially when some mods need to be loaded first or last (the ZZZ or _ thing) based on dependencies of other mods.
     
  9. pauliaxz

    pauliaxz Mayor

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    XLN_XXL_name_description_versionnumber.patch
    XXLN doesn't fit because we haven't renamed XLnation to XXLnation.
     
  10. skullz613

    skullz613 Administrator
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    My latest map was named like this, XLN_skullz613_Land_O_Plenty_UIM_XL_XXL_1.0.patch
    I added XL and XXL so people off steam would know it can be used in both
     
  11. APXHTEKTON

    APXHTEKTON Unskilled Worker

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    I votes for first option
    XLN_XXL_name_description_versionnumber.patch

    But ,after i saw
    supersnakes option ... XXLN . yes this makes even more sense
     
  12. pauliaxz

    pauliaxz Mayor

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    How XXLN can make sense? This site is not XXLNation, it's called XLNation. This is what _XLN_ is refered to
     
  13. Mr.X²

    Mr.X² Moderator
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    the zzzzz thingy is always an exception of course. its simply called zzzzzz_XLN_XXL_name_description_versionnumber.patch then. my concern with having a general naming-tag is to avoid a complete mess in paks/mods-folder. we have had for example massive problems with some mods having no good naming during migration process from old xln-website to this new one here; and my mods folder of cxl2012 already is a complete mess^^.
    so a fresh and clean start would be nice i think :)
    for example one cxxl-mod here is called "knast.patch", well im german and know what that means, but others?^^ and who made this mod? which version is it? well, who knows?^^
    untitled2gjut9.jpg

    btw, seems like we have a trend to XLN_XXL_name_description_versionnumber.patch :)
    im going to use this in my tutorial now until we have more and different votes :)
     
    APXHTEKTON likes this.
  14. APXHTEKTON

    APXHTEKTON Unskilled Worker

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    Maybe, this isn't the right post for me to post this >>
    Its my Paks folder (CXL Platinum) , as you see I have sever folders so I have the overview ..before i was storing my mods just in one single folder,and that was a mess. just wanted to share :D
    Στιγμιότυπο 2015-02-26, 15.12.28.png
     
  15. Mr.X²

    Mr.X² Moderator
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    yeah tried that too for cxl2012 once, but couldnt manage to do it due to all those weird namings, have had no idea what mod this could be... and trying out 1000mods manually? no thanks :D
    but for cxxl i use categorie-folders now from beginning :)
    oh btw, you should update my bridge pack haha :D v.1.1 is more comfortable in menu ;)
     
  16. pauliaxz

    pauliaxz Mayor

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    .exe mods in Paks folder? o_O Those are installer files, game recognizes only .patch and .pak files from this folder.
     
  17. APXHTEKTON

    APXHTEKTON Unskilled Worker

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    I use this folder, in case i need to re-install a .exe file, because i never know in what directory .exe files extract their content
     

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