High guys, ol' Soltan Gris here. Glad to be back after so long and see that there are still people interested in city-building and Cities XL I wanted to share with you a project I'm developing... Yes, developing - since the CLM I've actually learned some real programming (in Python), so I can now do the very thing I wanted to do in the beginning - alter the very fundamentals of city-building games. Or at least, start doing it.... Of course, as you well know, the chance of doing some altering of Cities XL core mechanics is almost non-existent, so what I'm actually doing is a new game from scratch, INSPIRED in Cities XL. And Sim City, and any other simulators that I've played along the years. And since this is a gargantuan task which will be impossible for a single amateur programmer to accomplish, I hereby call to all who have the interest, time and of course abilities to help me. Ol' Altiris comes to mind, but I understand he rarely visits here anymore So, I will start sharing my ideas here, little by little, and you feel free to offer comments, critiques, suggestions, etc. You know how it is. Since this is all at the conceptual stage yet (I've written less than 2000 lines of code), I can't offer you any visual examples yet, just .... words. I hope I'll be able to explain my ideas well enough. Because I'm Soltan, the new game will be heavily concentrated on city simulation, rather than beautiful landscapes and buildings. But seeing what happened to Cities XL (all the incredible custom content you guys have created), I'm confident that if we have a solid core simulation, the visual beauty will happen on its own. So, expect soon Part I, Citizen simulation!