1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. I will no longer be hosting XLNation as of March 1, 2017. Skullz613 will be taking the reigns of the site in early 2017 and XLNation will be moving to a new web hosting service. During that transition there will be an interruption in service of up to two weeks. Skullz613 is now a full administrator of XLNation. Be kind to him.

nicko2u Sailboats Place Anywhere 1.1

Can now be placed on water plazas or anything

  1. skullz613

    skullz613 Administrator

    Joined:
    Aug 21, 2014
    Messages:
    1,644
    Likes Received:
    1,404
    skullz613 submitted a new resource:

    nicko2u Sailboats Place Anywhere - Can now be placed on water plazas or anything

    Read more about this resource...
     
  2. Abandon Ship

    Abandon Ship Unskilled Worker

    Joined:
    May 27, 2016
    Messages:
    37
    Likes Received:
    16
    Via Google Translate: "没啥用啊.有不能通勤啊.装饰而已多余" translates to "Futile ah have ah can not commute decorative nothing superfluous."
     
    kipate likes this.
  3. Drazicdesign

    Drazicdesign Governor

    Joined:
    Aug 24, 2014
    Messages:
    607
    Likes Received:
    1,614
    Hello @skullz613

    My error log informs me of this error!
    Code:
    [19:42:34]    LUA                csScriptManager.cpp               ( 523)    Error         BuildingInCityModularSelection:FillDescriptionPrivateWorkingFirm : firm type is nil for building=data/design/buildings/nicko_sailboat01ngr.class

    I noticed that some of the mods Niko2u have this kind of error in the class files

    Please, to avoid this error in the log
    You should add in each class file this paragraph:
    Code:
    <BudgetAgent>
            <CitizenProvider> 0 </ CitizenProvider>
            <MaxMonthlyCost> 0 </ MaxMonthlyCost>
            <UpkeepCost> 0 </ UpkeepCost>
            <IsCityLink> pas </ IsCityLink>
            <IsPublicBuilding> 1 </ IsPublicBuilding>
    </ BudgetAgent>
    This will prevent crashes.

    Thank you
     
  4. Willer Bononi

    Willer Bononi Skilled Worker

    Joined:
    Sep 1, 2014
    Messages:
    80
    Likes Received:
    6
    There's a "XLN_nicko_sailboats_v1_1.patch".

    Does this one replaces the mentioned above ?
     
  5. skullz613

    skullz613 Administrator

    Joined:
    Aug 21, 2014
    Messages:
    1,644
    Likes Received:
    1,404
    Yes it replaces it. Take out the original one. You don't need to remove any existing sailboats from your game. I will be adjusting the class files as per Drazic's comment so what for the new upload.
     
    Willer Bononi likes this.
  6. skullz613

    skullz613 Administrator

    Joined:
    Aug 21, 2014
    Messages:
    1,644
    Likes Received:
    1,404
    I had not noticed that. I never had a crash using any of his mods though. I'll do an update soon.
     
  7. skullz613

    skullz613 Administrator

    Joined:
    Aug 21, 2014
    Messages:
    1,644
    Likes Received:
    1,404
  8. skullz613

    skullz613 Administrator

    Joined:
    Aug 21, 2014
    Messages:
    1,644
    Likes Received:
    1,404
    I had an error first time round I tested the changes and found you had put "pas" instead of "no" in the IsCityLink line.
    Didn't see it when I was updating the class files so at first couldn't figure out what was going on.
     
    Drazicdesign likes this.
  9. Drazicdesign

    Drazicdesign Governor

    Joined:
    Aug 24, 2014
    Messages:
    607
    Likes Received:
    1,614
    Oup's
    Sorry,

    The correct code is:
    Code:
    <BudgetAgent>
            <CitizenProvider>0</CitizenProvider>
            <MaxMonthlyCost>0</MaxMonthlyCost>
            <UpkeepCost>0</UpkeepCost>
            <IsCityLink>no</IsCityLink>
            <IsPublicBuilding>1</IsPublicBuilding>
        </BudgetAgent>
     
    skullz613 likes this.
  10. skullz613

    skullz613 Administrator

    Joined:
    Aug 21, 2014
    Messages:
    1,644
    Likes Received:
    1,404
    Did you ever notice the error happening in XL? I can't recall seeing it in the logs. Then again, back then I may of missed it as it is not a very informative error.
     
  11. Drazicdesign

    Drazicdesign Governor

    Joined:
    Aug 24, 2014
    Messages:
    607
    Likes Received:
    1,614
    No, I have not seen this error on XL
    Only XXL,

    Maybe the mistake is on "XL", but is not transcribed in the log
     
  12. Drazicdesign

    Drazicdesign Governor

    Joined:
    Aug 24, 2014
    Messages:
    607
    Likes Received:
    1,614
    I have observed the same error on other mods:
    Mall Parking
    Ploppables - Camping Grounds

    I think this is not a major error.
    But as the game is unstable, the slightest mistake with a big city causes a crash,
    So if we can (all modders) propose mods, as clean as possible,
    This will be better for the community

    There are also all the bridges of mods, which are valid on "XL" which cause much more serious errors on "XXL""
    Really all the mods bridges
    I do not know why.


    Click on the link
    Cities XXL - Bridges "XL" to "XXL" - Error log
     
  13. Mr.X²

    Mr.X² Moderator

    Joined:
    Aug 23, 2014
    Messages:
    1,072
    Likes Received:
    1,299
    xxl is a lot more vulnerable to little mistakes in files than xl was... you gotta do everything 100% perfectly to not recieve an error.. (for example add placeholders)
    well, thats what i figured out while testing and adjusting mods for it but then left it and stayed with good ol xl...
     
  14. skullz613

    skullz613 Administrator

    Joined:
    Aug 21, 2014
    Messages:
    1,644
    Likes Received:
    1,404
    Heck that's a lot of errors. I don't have any regarding bridges yet as I only have a few bridge mods in my mods folder. Just checked, the only ones I'm using are MrX2's more recent ones.
     

Share This Page