1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. We are back in business. Large file uploads are working OK. Everything should be working as we left it.
    Dismiss Notice

Resources -trading costs ?

Discussion in 'General Forum' started by ronrn, Mar 3, 2015.

  1. ronrn

    ronrn Governor

    Joined:
    Oct 31, 2014
    Messages:
    794
    Likes Received:
    934
    quote:
    "Your supporting cities will incur costs in providing these resources...However, you set the price and you can control the transfer of these resources..."
    ...
    I came across this statement at the steam forum.
    Have I missed something? Is there a way to "set" your own resource costs for trading?
    If so, where and how..
     
  2. ronrn

    ronrn Governor

    Joined:
    Oct 31, 2014
    Messages:
    794
    Likes Received:
    934
    and so.....to answer my own question....I have figured out, the answer is.....yes & no.

    -resource costs in trading City-vs-Omnicorp are automatically deducted/recieved, in the trading panel's "cash" tokens line, at game/Omnicorp's pre-set prices.
    but:
    -resource costs in trading City-vs-City don't happen automatically & must be transfered manually through the "cash" tokens line in the trading panel. (the part I missed,duh..)
    -this being the case, you can "set" the costs for buying and/or selling resources at whatever price you choose.

    Wait! Don't leave yet, I have more:
    -to "cheat" or "not to cheat".....the "Ultimate Omnicorp" mod works well in XXL.
    so, according to my high school math skills and Texas Instruments:

    without the Mod:
    -Don Madalff will charge me about 6x the costs of a resource when I purchase from Omnicorp, but:
    -I will recieve about 4x the costs of a resource when I sell to Madalff.
    vs.
    with the Mod:
    it's just "this" for "that" and no one profits from anything....hmmm......ok, now I'm getting dizzy.

    What's this all about you ask? In an attempt to make things more interesting in a multi-city planet environment, I've created my own Omnicorp city on a full resource map, aptly named "New Omnicorp".
    So, unless my "New Omnicorp" city strictly follows a "set value" on resources as Madalff does, it will be like playing a game of chess with myself.

    And, before anyone ask, yes, I do love the sound of my own voice.
    sorry, IcyHot, for the waste of bandwith =)

    mod suggestion: trading tutorial
     

Share This Page