1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. I will no longer be hosting XLNation as of March 1, 2017. Unless some one steps forward to take over the domain name and provide hosting XLNation will shutdown. If you are seriously interested in taking on this project and can technically and financially support the project please contact me.

Small Pedestrian Paths for Cities XXL 1.0

Small Pedestrian Paths 1m, 2m, 3m.

  1. secpol

    secpol Mayor

    Joined:
    Oct 11, 2014
    Messages:
    173
    Likes Received:
    420
  2. Drazicdesign

    Drazicdesign Governor

    Joined:
    Aug 24, 2014
    Messages:
    605
    Likes Received:
    1,594
    Hello Secpol,

    The texture is much better.
    But there is always a foundation of conflict.

    Have you noticed that your mod created conflict in the foundations of other pedestrian paths?

    We must create a custom TAG and create a class file for the new foundations of your paths.

    You can also make your paths without foundations, it is much simpler.

    Do you want some help?

    [​IMG]
     
    OmniusPrime likes this.
  3. secpol

    secpol Mayor

    Joined:
    Oct 11, 2014
    Messages:
    173
    Likes Received:
    420
    Hi Drazic!
    Yes, in this application, a lot of bugs. I did it about three years ago.
    Yes, it could be nice.
     
  4. secpol

    secpol Mayor

    Joined:
    Oct 11, 2014
    Messages:
    173
    Likes Received:
    420
    I have worked

    gamescreen0023.jpg
     
  5. Drazicdesign

    Drazicdesign Governor

    Joined:
    Aug 24, 2014
    Messages:
    605
    Likes Received:
    1,594
    [​IMG]


    To avoid shifting foundations, compared to the width of the pedestrian path,

    1) You must, in a first time, create three tags in the CM2.08
    data\config\tags.cfg

    Like this:

    upload_2016-9-18_12-8-28.png



    2/ Then in your mod, modify the three class files
    r_pedpath20_40x03.class
    r_pedpath20_40x02.class
    r_pedpath20_40x01.class

    Replace "40x05" with "40x03"
    The same goes for the "40x02"
    and "40x01"

    like this
    upload_2016-9-18_12-16-7.png

    3/
    Then in your mod, modify the three class files
    rf_pedpath20_40x03_PPLine.class
    rf_pedpath20_40x02_PPLine.class
    rf_pedpath20_40x01_PPLine.class

    change the line "TAG" (see pic) and add "40x03" in the same line, in "rf_pedpath20_40x03_PPLine.class"
    The same goes for the "40x02"
    and "40x01"

    upload_2016-9-18_13-1-7.png


    Try to start like that,
     
    OmniusPrime likes this.
  6. secpol

    secpol Mayor

    Joined:
    Oct 11, 2014
    Messages:
    173
    Likes Received:
    420
    Thanks try.
     
  7. OmniusPrime

    OmniusPrime Executive

    Joined:
    Oct 19, 2015
    Messages:
    346
    Likes Received:
    129
    I sure wish someone would make these small paths not create road intersections. I use the 1 meter path for blocking off areas to place plazas and usually need to run them to the road to make a complete boxed in area. Small paths, or even the wider ones, shouldn't create annoying useless road intersections that do nothing but slow down traffic. Pedestrians can cross at normal road intersections. The spiffy new shine on the paths is cool but since I never let them stay after using them for placing plazas I delete them because they create unwanted road intersections so this mod hasn't drawn my interest yet for downloading and using.
     
  8. secpol

    secpol Mayor

    Joined:
    Oct 11, 2014
    Messages:
    173
    Likes Received:
    420
    Drazic, test, I changed the tag.

    MOD_default.patch

    OmniusPrime, It is time you have to start doing mods))
     
    OmniusPrime likes this.
  9. OmniusPrime

    OmniusPrime Executive

    Joined:
    Oct 19, 2015
    Messages:
    346
    Likes Received:
    129
    secpol,
    Then it's time for you to start making XXL videos. :) If I have to start modding then it's time to stop playing XXL. Why does play have to be so much work?
     
    secpol likes this.
  10. secpol

    secpol Mayor

    Joined:
    Oct 11, 2014
    Messages:
    173
    Likes Received:
    420
    OmniusPrime,
    About what kind of video you speak?:D
     
    OmniusPrime likes this.
  11. OmniusPrime

    OmniusPrime Executive

    Joined:
    Oct 19, 2015
    Messages:
    346
    Likes Received:
    129
    secpol,
    I make how-to videos of games like XXL. Plus I love showing off cool mods, especially XL ones that work in XXL. Plus as a player I like to make suggestions to modders. My one wish for these small paths and the other larger paths mod is for paths to be able to intersect roads without making intersections. I have to be very careful to delete paths I use for blocking out areas for plazas if they intersect roads. Path intersections tend to be useless and only serve to create traffic problems.
     
    secpol likes this.
  12. secpol

    secpol Mayor

    Joined:
    Oct 11, 2014
    Messages:
    173
    Likes Received:
    420
    OmniusPrime,
    Channel on YouTube have? And I do not play the game (CXL), game four years ago, later I learned that it is possible to create mods. I like architecture, but the gameplay does not interest.
    The road that did the only, because the minimum width of the pavement five meters, this widely to certain places. Roads I do not want to create, because abstruse coding, I love 3ds Max.
    This mod I will not support, due to certain restrictions.
     

Share This Page