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Ultimate Modular Construction Mod II V2.0

Create your own realistic constructin

  1. fayeddd

    fayeddd Governor

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    fayeddd submitted a new resource:

    Ultimate Modular Construction Mod II - Create your own realistic constructin

    Read more about this resource...
     
    OmniusPrime likes this.
  2. OmniusPrime

    OmniusPrime Executive

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    fayeddd,
    This is a bit off topic but could you please fix the Casino Pack in XL to work for XXL? Looks like an awesome Leisure set of buildings. The problem appears to be it's placed under the Entertainment Leisure section that has no counterpart in XXL. Sure would be awesome if it could be placed in Cultural Leisure Custom.

    I wish someone could fix the beautiful little Carousel mod under XL Leisure to work with XXL. I actually had it loaded and working until it caused a crash to desktop and then I could never rebuild it or a new one, only the people and base would show. The side panel Santa Claus artwork is stunning and a shame to have die in oblivion when XXL needs more Leisure things.

    I found lots of your old buildings in XL work in XXL. I can't wait to do nice section of Jakarta buildings to show off in a future video.
     
  3. fayeddd

    fayeddd Governor

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    Hey OmniusPrime, I could and i am donee updating it. you can see the link on my Project thread Fayeddd's Headquarter
    later on if you have something general to disscuss, go my project thread :)
     
    OmniusPrime likes this.
  4. OmniusPrime

    OmniusPrime Executive

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    fayedd,
    Here's my latest video showing off your awesome new Ultimate Modular Construction Mod II 2.0. I also show off your Eco-office construction set as well. I hope that you'll look it over and comment on if I've used things incorrectly. I found that being patient, as you sagely suggested, helps in getting things to match up.

    I'm guessing that you do something similar to the fa├žade panels when you make your building mods. I would imagine placing them in a graphics program is easier as you can probably place them with XYZ coordinates. However I found that I just had to be patient lining things up as well as having the correct angle so no other buildings interfere with placement.

    As you can see the thumbnail ended up on your mod title.

     

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