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CXL 2011 Weird crashing by click on satisfaction' highlighting

Discussion in 'Tech Support' started by 9ham, Apr 16, 2015.

  1. 9ham

    9ham Vagabond

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    Hi,
    I know, complaining to modded cities' crashing is some weirdness, but i need any help for this problem:

    Among others mods, there is also this mod http://xlnation.city/resources/shanghai-world-financial-center.902/ and, by using XL Mod Manager, I was watched this msgs from that mod:
    Code:
    [07:06:58]    CORE               mcFile.cpp                       ( 198)    Error         can't open file ""
    [07:06:58]    LUA               csScriptManager.cpp               ( 522)    Error         LayerScript:ClearAll() called
    [07:06:58]    LUA               csScriptManager.cpp               ( 522)    Error         LayerScript:ClearAll() called
    [07:06:59]    LUA               csScriptManager.cpp               ( 522)    Error         LayerScript:ClearAll() called
    [07:06:59]    LUA               csScriptManager.cpp               ( 522)    Error         LayerScript:ClearAll() called
    [07:07:03]    GAMEGRAPHICS       ggLodDynamic.cpp                 ( 354)    Assert       ggLodMesh::OnLodLoaded : invalid LOD name langan1.
    [07:07:03]    GAMEGRAPHICS       ggLodDynamic.cpp                 ( 383)    Assert       Trying to downsample Lodf texture langan2_dif
    [07:07:05]    LUA               csScriptManager.cpp               ( 522)    Error         ============ Button Pressed ButtonPause
    
    but game not crashing (it can be seen at last line), and mb I could play for a long time (5-6hrs), but in 'great' moment, after about one hour, when I click on health satisfaction layer, game crash.

    Code:
    [09:13:08]    LUA               csScriptManager.cpp               ( 522)    Error         LayerScript:ClearAll() called
    [09:13:08]    SCRIPT             csLuaState.cpp                   ( 291)    ErrorBuild    LUA_ERRRUN : runtime error ([string "data\design\script\siminfo\XLN_UI_highlight..."]:619: attempt to perform arithmetic on local 'Satis' (a nil value) stack traceback:     [string "data\design\script\siminfo\XLN_UI_highlight..."]:619: in function 'ShowHighlight_HealthServicesSat'     [string "data\design\script\siminfo\XLN_UI_highlight..."]:653: in function 'ShowHighlight_HealthServicesSatR2'     [string "data\design\script\siminfo\XLN_UI_highlight..."]:672: in function 'ShowHighlight_HealthServices'     [string "ShowHighlight_HealthServices(none,none)"]:1: in function 'F'     [string "data\design\script\siminfo\layerscript.lua"]:420: in function 'DoSimInfo'     [string "data\design\script\siminfo\layerobject.lua"]:39: in function 'Activate'     [string "data\design\script\siminfo\layerdesc.lua"]:138: in function 'Activate'     [string "data\design\script\interface\highlightmgr.l..."]:123: in function 'RequestNewScriptedHighLight'     [string "HighLightMgr:RequestNewScriptedHighLight( "..."]:1: in main chunk)
    

    This doesn't seem to refer for previously mentioned mod, but what it could be? Could this mod affect for that crash, or it's just a coincidence? And how it can fix this, or not?
     
  2. Nogerivan

    Nogerivan Governor

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    or maybe You need new game version, at least 2012 version
     
  3. Skater27

    Skater27 Executive

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    The game does have a memory leak.
    It does crash when it runs out.
    If it slows down time to exit and reload.
     
  4. 9ham

    9ham Vagabond

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    I know what memory leak' crash is, some like "MemAllocator: memory allocation request failed". But this not;
    my game starts slowing only for 4-5 hours (except megapolises, and in this case they were not - for the last case I spent in game 9 (nine) hours without a break, and only then was crashing for 'not enough memory' reason),
    and, with log' according, it seems like UIM was involved more - lot of '[string "data\design\script\siminfo\XLN_UI_highlight..."]' in log... and this is because I asking for help.

    And also I know, the all versions of C(X)XL in any way has memory leak and developers not fix this, and XXL low scores from this too.
     

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