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Xxl Mods Compatibility List 2015-02-07

Cities XXL

  1. ode1299

    ode1299 Executive

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    ode1299 submitted a new resource:

    XXL Mods Compatibility list - Cities XXL

    Read more about this resource...
     
  2. Monty

    Monty Governor

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    XLN_Altiris&Monty_Shader_Pack_v2.0.patch

    Is not compatible, it can cause problems. The shaders for CXXL are included in the Community Patch.
     
    clerks37 likes this.
  3. ode1299

    ode1299 Executive

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    I omitted the shader pack 2.0.
     
  4. retrotrut

    retrotrut Vagabond

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    Elmo's plopbable sandbox works perfectly, along with the money bank. However the Superbank thing doesn't work, it causes the game to crash.
     
  5. ronrn

    ronrn Governor

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    01.11.2014 00:07 10.747.283 XLN_PJC_15M Plain Wall Esplanade Road V1.0.patch
    01.11.2014 16:41 22.878.277 XLN_PJC_15M Rounded Concrete Wall Esplanade Road V1.0.patch
    02.11.2014 20:14 9.498.006 XLN_PJC_15M Esplanade Road + Marina option V1.0.patch
    02.11.2014 20:13 10.705.133 XLN_PJC_15M_Old Harbour Esplanade Road V1.0.patch

    Do these need the "tags'' file changed also?
     
  6. ode1299

    ode1299 Executive

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    They worked without editing tags file.
     
  7. ode1299

    ode1299 Executive

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  8. veija2

    veija2 Mayor

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    Ped paths crash the game. You'll notice there is not icon for them yet in the new community mod - so it makes sense.
     
  9. ode1299

    ode1299 Executive

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    OK I overlooked the icon thing as it didn't cause a crash. I've deleted it from the list.
     
  10. Puss in boots

    Puss in boots Executive

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    the Japanese Roads work perfect
     
  11. ode1299

    ode1299 Executive

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  12. ode1299

    ode1299 Executive

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  13. Chencho

    Chencho Vagabond

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    i think is easier a lsit wit not compatibles jhahaha
     
    Mr.X² likes this.
  14. skullz613

    skullz613 Governor

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    The DsR_mod_kamera_patch works OK. Not sure if it's even in the resource area.
    XLN_nicko_wheatFarm2New_v1.2 seems to work OK.
     
  15. Puss in boots

    Puss in boots Executive

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    The london pack won't work and also the shopoingcenter beta
     
  16. retrotrut

    retrotrut Vagabond

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    Can someone please test the Super Towers patch file? because, I tried testing the Super Towers Patch file, but I'm not sure, I think it doesn't work, but I need a second opinion. I tested the following:

    XLN_Axel_highclass01building.patch - works

    XLN_Axel_highclass02townhous.patch -works

    XLN_Axel_kaapseveer01.patch -works

    XLN_Axel_portiek01.patch -doesn't work

    XLN_Axel_redlightdistrict.patch -doesn't work

    XLN_Axel_roadshop01_v3.patch -doesn't work

    XLN_Axel_roadshop02_v3.patch -doesn't work

    XLN_Axel_rowhouses01.patch -doesn't work

    XLN_Axel_UKcouncilhouses01.patch -doesn't work
     
  17. retrotrut

    retrotrut Vagabond

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    I also tested the following:
    KH_Bahrain_WTC_V1.0.patch - works
    XLN_nicko_construction_plaza_v1.0.patch -works
    Timofp Advertisement Pack v1.0.patch- doesn't work
    aurora.patch - works

    Oh and I also tested some maps, the pure flat lands (without canals) and the dubai maps and abu dhabi maps are all working perfectly
     
  18. zanzy0731

    zanzy0731 Skilled Worker

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    with this mod uploaded to the version 1.3 "Lexs_Total_Greenery_Mod_V1.3.patch" the game crash :-(
     
  19. dlinkster

    dlinkster Vagabond

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    I did a bunch of testing yesterday and quite a number of the 2012/Platinum mods require specific tags from the UIM -- e.g., the Road Addon Mod (RAM). The game requires quite a number of tags from 2012/Platinum to get most of anything to work. I created a tags.cfg file that allows most mods to work.

    I have attached my version of the tags.cfg file, which does indeed allow me to use all the previous bridges, including PJC's. In fact, I used his tags.cfg to begin. XXL uses MANY custom tags for the year (period), place (geographic origin), game edition (edition), etc. Anyway, the tags appear to have to be encapsulated in the <FilterTag> set and then further broken down. It took me about 5 hours to gather all this nonsense and thanks to Procmon, I was able to at least start troubleshooting why placing some of the oldest UIM-dependent mods would cause the game to crash on launch. Obviously, I could be overriding the tags that Altiris worked so hard on providing in the XXL Community Mod, but I certainly hope not -- I have the XXL Community Mod as well. It is my hope that someone who has a much better understanding of how this wacky game works would take my tags.cfg file and do something better with it.

    RHM2 still does not work, but the RAM does work. At least RHM2 loads now without the game crashing on startup. However, attempting to even draw a RHM2 puzzle piece and the game instantly crashes due to missing design/layout files. In any case, the RHM2 interchange puzzle pieces do not appear anyway because there is no button to click to make them appear, which was provided by the previous UIM.

    I have experienced random weird things that cause the game to crash, such as having ZZZZ_Brighter_Houses_Toned_Down_0.patch in the Paks folder. The game will load all the way to a city with this particular mod and then instantly crash with some weird LUA error in the log file.
     

    Attached Files:

    kipate likes this.
  20. skullz613

    skullz613 Governor

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    I have it working but I had to change the tags so it showed in the menu. I ended up making a cut down version of it (I used just the trees) though as there is to many items in it to display in the new menu.
     
    Puss in boots likes this.

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