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Wildii`s Projects

Тема в разделе "Projects", создана пользователем wildii, 8 ноя 2014.

  1. bobqwerty

    bobqwerty Executive

    Регистрация:
    29 авг 2014
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    You have to give a second coat of painting. :p Follow my tutorial 'how to enhance textures with the brush tool' under my ressources. ps: You have to have Photoshop or GIMP Paint Studio.
     
  2. wildii

    wildii Governor

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    The problem has been solved three months ago ;) I did a mistake with the self-illu.-map.
     
  3. Dreian

    Dreian Moderator
    Команда форума

    Регистрация:
    24 авг 2014
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    87
    Nice 4th building! what are the next southwestern retail/offices in the pipeline?

    Hope you can come up with: jewelry, bakery, Comics shop, clothes boutiques, restaurants (any kinds with pizzeria, burger, chinese, sushi), pool/bar, small bank outlet, grocery, souvenirs shop, flower shop,...

    :))) i can continue a lot ^^
     
    Steven H. Endermann нравится это.
  4. Steven H. Endermann

    Регистрация:
    1 сен 2014
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    Having those types of shops would be awesome!
     
  5. wildii

    wildii Governor

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    1 окт 2014
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    Hm... I stopped to announce any mods, because they always change and develop during the modding process - f.e. originally my current mod was home to a Starbucks and a Los Pollos Hermanos store. The examples above are all very nice and I would like to realize them all, but it takes time ;)
     
  6. wildii

    wildii Governor

    Регистрация:
    1 окт 2014
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    I guess by editing the lightmap I can add dirt-effects to my buildings? Like in the picture below. How do I do this? Can someone give me a tutorial on hand? gamescreen0010.jpg
     
  7. nicko2u

    nicko2u Governor

    Регистрация:
    22 авг 2014
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    1.108
    here is a transparent dirt map I found and have used recently. happy to share with everyone else as long as i see it shared the same and some good free models are created from it!
    Just add it to above your photoshop texture layer, adjust its tranparency to suit. thumb image below click it to enlarge guys.
    dirtMapTrans03.png
     
    wildii нравится это.
  8. wildii

    wildii Governor

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    Thanks nicko, that will be useful!
     
  9. wildii

    wildii Governor

    Регистрация:
    1 окт 2014
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    672
    After some inactive time, here is my new project. Can someone guess the city by which it is inspired? You will for sure, if it`s textured :rolleyes:
    Screen1.jpg
     
    Drazicdesign, Steven H. Endermann и Extablitz нравится это.
  10. Extablitz

    Extablitz Unskilled Worker

    Регистрация:
    14 сен 2014
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    8
    shanghai?? or mybe Tokyo
     
  11. wildii

    wildii Governor

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    1 окт 2014
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    672
    Asia is correct, but I am trying to create a Hong Kong-style building ;) Here is a pic of the textured first lod...

    HK.jpg
     
    javier, Peter912, sgon и 3 другим нравится это.
  12. kimou

    kimou Vagabond

    Регистрация:
    8 апр 2015
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    1
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    hi gys am a beginner for moding i have 3 question :
    - can i use texture of google sketchup in my building and export to 3ds max?
    - it is possible to put the building when it was over 140000 triangle?
    - integrate the building with a single LOD (LOD 1)?
    dimension ( 700m * 220m * 270m ) it is not complete
    thank you for your help
     

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    Wibi и Radiant Dawn нравится это.
  13. wildii

    wildii Governor

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    welcome kimou,

    1. No, the textures from an skp-model won`t be exported. You`ll have to apply them in 3DSMax. Take a look at this tutorial: http://xlnation.city/resources/making-buildings-for-citiesxl-using-sketchup.567/
    2. 140.000 triangles are way too much. The triangle-count depends on the base of a mod. A T3 building on a 60x60m standard base can have a maximum of 6.000triangles in the first lod, on a 120x120m base 12.000triangles an so on. A base of 700x220m seems overproportional to me. It will take up a huge area of the map. The largest structure in CXL is the golf course (I think) and it has a base of 480x640m.
    3. For better game performance you should always apply all 4 Lods. For a standard based T3 building you reduce the triangles as follows: 6000-3000-1500-100.

    Take a look at the guidelines: http://citiesxl.wikia.com/wiki/Modding_-_3D_-_Building_Technical_Information

    Next time you have questions please refer to the "Modding Help Quarter"-Forum!
     
    kimou нравится это.
  14. Pamascus27

    Pamascus27 Mayor

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    Looks nice wildii! Although the signs in the building makes me think this is Korean rather than Hong Kong :p
    Nevertheless, you did a great job and good luck mate :)
     
  15. wildii

    wildii Governor

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    Thanks! Yes, I guess they are Korean, but there are no Chinese shop-textures on cgtextures.com ;) Is it legal to mod over the base? So that shop-signs reach over the street, like this:
    [​IMG]
     
  16. t1993810

    t1993810 Unskilled Worker

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    6 фев 2015
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    This look like Korean and Taiwan XDXD Whatnever
    by the way you great job and good idea
    this is my model of google sketchUp
    btw i come form Hong Kong
    I hope this photo that help you
     

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  17. t1993810

    t1993810 Unskilled Worker

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    this shop-textures of Hong Kong
    Phone shop
    Makeup Store
    Advanced Restaurants
    and International brands
    Hope this photo that help you
     

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  18. Mr.X²

    Mr.X² Moderator
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    sure you can do :)
    just make sure its still handy to place the building without overlapping sth too much
     
  19. wildii

    wildii Governor

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    Finally I got some time to finish it. Here it is:
    gamescreen0012.jpg

    gamescreen0013.jpg
    gamescreen0015.jpg
     
    Pamascus27, FussionM, sgon и 2 другим нравится это.
  20. Sasquatch88

    Sasquatch88 Executive

    Регистрация:
    25 авг 2014
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    Nice work, man! Front side looks simply amazing!! :) How big is the base for this building? 40x40?
     

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