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Ploppables Cirka 16 1.1

Cirka 16 , Original author mikkamakka45

  1. mikkamakka345
    Hello!

    Version 1.1.: I made a very tiny modification in the illumination map. Now the walls on the inside of the building are not entirely black at night. I realized that some light must be present inside the buildings even at night because lights are on and the tunnels are small.

    Here are some pictures! You find the building in the "Decorations/Furnitures" menu.

    Outside:



    [​IMG]




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    Outside picture with some space bridge high above.




    [​IMG]

    Rooftops.




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    Looking up from a dark and menacing small alley.


    Inside:



    [​IMG]




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    In fact this is only one small building that has a small collision box, so it canbe overlapped. This is how huge districts can be constructed. It is a furniture, so the building can be entered and road systems can run inside it. The inner road can be a simple road or a smaller one.

    To produce the building I do the following:

    First I use the terraforming tool to level a part of the map:

    [​IMG]


    Then I pause the game!

    Next, I plop the buildings so that they overlap each other and they form "inside channels".

    [​IMG]


    The following step is to lay the roads inside these "channels":

    [​IMG]


    Next step is to put some higher buildings between the smaller ones, they can stand out and they look nice:

    [​IMG]


    Then the area decoration comes to fill out the spaces with pavement:

    [​IMG]


    Last step is to unpause the game and let the buildings rise:

    [​IMG]


    I have a final image that shows a possible layout to "hide" normal buildings within the Cirka 16 buildings. This way the facade of the buildings appear in the inside "channel", so more variated inner environment can be created.



    [​IMG]


    Have fun, if interested!
    Installation Pre-requiste(s):
    User Interface Mod
    Shader Pack

Recent Reviews

  1. Steven H. Endermann
    Steven H. Endermann
    4/5,
    Version: 1.1
    I do not understand anything about the "small collision box" or any of that overlapping nonsense, but these futuristic buildings still look cool.