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General XXL Mods Compatibility list 2015-02-07

Cities XXL

  1. OmniusPrime
    OmniusPrime
    5/5,
    Version: 2015-02-07
    Great information! I found that the "ka3ra_carousel_v1.1.patch" patch doesn't work in XXL properly. It began to work but crashed to desktop and then it wouldn't rebuild nor would new ones build beyond showing the people and blank base. A shame since the Santa Claus side panel artwork was absolutely beautiful.

    I found many cheats and changes mods work but some don't, those would be great to know about.
  2. draerr
    draerr
    5/5,
    Version: 2015-02-07
    romzan31, тебе его не закидывать надо, это список модов, какие ты можешь скачивать из раздела CXL для CXXL
  3. romzan31
    romzan31
    5/5,
    Version: 2015-02-07
    Куда мне этот текст документ закидевать?
  4. metrocity345
    metrocity345
    3/5,
    Version: 2015-02-07
    I don't know which mods don't work or do work in Cities XXL. Maybe highlight the mods that don't work in red, and highlight the ones that do work in black or green. That would really help for me.
    1. ode1299
      Author's Response
      all the mods in the list worked for me in XXL, no need to highlight
  5. MauricioRP
    MauricioRP
    5/5,
    Version: 2015-02-07
    Please update... i want to play XXL but it's still few mods... When it gonna be updated?
    1. ode1299
      Author's Response
      I also want to update but unfortunately I don't have enough time nowadays
  6. viperszn
    viperszn
    5/5,
    Version: 2015-02-07
    I saw that also works Pcwhiz24 Road Addon Mod 1.1
  7. skullz613
    skullz613
    5/5,
    Version: 2015-02-07
    Good job. Lexs_Total_Greenery_Mod is up to 1.3 and I had to adjust the tag to get it to work. Only the parks will show otherwise and none of the trees.
    A lot of the buildings will show in the menus and you can place them but once you zoom in and out on them it will crash XXL
    1. ode1299
      Author's Response
      Yes, I am aware of the crash thing when zooming, I was planning to check them after defining the launchable mods but maybe I should stop here and wait mods to show up in steam workshop.
  8. Hypercynder
    Hypercynder
    4/5,
    Version: 2015-02-07
    cool , in even time , my mod Guangzhou west tower run in cities xxl too :)
  9. iStarZ_51
    iStarZ_51
    5/5,
    Version: 2015-02-07
    Really usefull !
  10. Anonymous
    Anonymous ()
    5/5,
    Version: 2015-02-07
    Thanks a lot! I noticed that Monty's NYC W2W Building pack and Giorgoselsedai's New York, 10x30 Residentials & NY. Mid Rise Residential. Elite workers pack work well except that the game plops the buildings together with the regular T2's, so the thin buildings appear in the middle of the T2 lots. Also Aitortilla's building pack that he had re-released a long time ago that included a lot of buildings from LA are recognized by the game but crash upon selection. The Kiwi money bank, no car boxes and delete all mega structures mod work fine too. Cheers, thanks a lot for everyone's contributions :)
  11. Ammar Shaker
    Ammar Shaker
    5/5,
    Version: 2015-02-07
    im working on a massive list of mods to create an enhanced zip file and share it with all, man you helped me alot.
  12. zizaro
    zizaro
    5/5,
    Version: 2015-02-07
    great!! Would there be a way to put on line on XLnation a kind of tab we could all fillout after testing on our own game???
    1. ode1299
      Author's Response
      good idea, but don't know how to put here on XLEX. Maybe we can keep a thread updated constantly in the forums
  13. lguzman2011
    lguzman2011
    5/5,
    Version: 2015-02-07
    Thanks for putting up the list. Yeah there are alot of mods that I have been trying to use that keep crashing the new game. However I found that all of the Axel Mods (I have 27 mods) DO work on the Cities XXL version. Just to let you all know.
    1. ode1299
      Author's Response
      thank you! I have added 26 of the Axel mods which I'm using.
  14. clerks37
    clerks37
    5/5,
    Version: 2015-02-07
    Excellent idea for pooling together the working mods for others to grab and give that new engine a test run.