1. If you are going to register on XLNation, please make sure you do not use a proxy server.
    If you use a proxy server your registration will most likely get blocked due to spammers and hackers using proxy servers to hide their real IP address.

    If your using your home or work IP address and have not received your registration email, check your spam folder.
    PLEASE DO NOT ASK TO HAVE YOUR ACCOUNT DELETED IF YOU HAVE POSTED IN THE FORUM! If so we do not delete accounts due to the mess it can make on the forum.
    Dismiss Notice
  2. Please see the following thread for more information
    XLN's future is looking bad

3 - USA_Road_Pack_BareStreets 2.0 2.0

zzzz_XLN_XXL_drazic_road_usa_BareStreets_v2.0

  1. Drazicdesign

    Drazicdesign Ambasidor

    Joined:
    Aug 24, 2014
    Messages:
    1,215
    Likes Received:
    3,220
  2. kipate

    kipate Governor

    Joined:
    Aug 23, 2014
    Messages:
    2,380
    Likes Received:
    2,974
    So, just as a question, but can I keep the original Trolca Bare Roads Mod, or do I have to delete that one too?
     
  3. Drazicdesign

    Drazicdesign Ambasidor

    Joined:
    Aug 24, 2014
    Messages:
    1,215
    Likes Received:
    3,220
    As you wish, know that there will be no conflict between these two mods.
    I use the same .class file name, so that I don't have duplicate routes. However, the TROLCA patch "Trolca_Roads_1.1.patch" includes a total of 25 roads and bridges combined.

    My patch "zzzz_XLN_XXL_drazic_road_usa_BareStreets_v2.0.patch" includes 16 roads and bridges combined. including 4 new roads.

    There will therefore be 13 roads and bridges combined which will have some visual defect at road junctions.

    Nothing really bad.

    I invite you to do a test on a new city with and without the TROLCA patch to see the differences mainly located at road junctions
     
    kipate likes this.

Share This Page