1. If you are going to register on XLNation, please make sure you do not use a proxy server.
    If you use a proxy server your registration will most likely get blocked due to spammers and hackers using proxy servers to hide their real IP address.

    If your using your home or work IP address and have not received your registration email, check your spam folder.
    PLEASE DO NOT ASK TO HAVE YOUR ACCOUNT DELETED IF YOU HAVE POSTED IN THE FORUM! If so we do not delete accounts due to the mess it can make on the forum.
    Rejeter la notice

Cities XXL help with 3Dmax

Discussion dans 'Tech Support' créé par axel, 13 Février 2016.

  1. axel

    axel Governor

    Inscrit:
    1 Septembre 2014
    Messages:
    723
    J'aime reçus:
    1 627
    Hi if you look at the pics you will see a dark shadow in the roof but if you turn the building it flows away , but if you render the building you will see it in the pic, strange thing is if i look with viewer you see nothing, any one know this problem??? thanks mates
     

    Fichiers attachés:

    • pr1.jpg
      pr1.jpg
      Taille de fichier:
      113.7 KB
      Affichages:
      22
    • pr2.jpg
      pr2.jpg
      Taille de fichier:
      110.6 KB
      Affichages:
      21
    • pr3.jpg
      pr3.jpg
      Taille de fichier:
      146.4 KB
      Affichages:
      22
    • pr4.jpg
      pr4.jpg
      Taille de fichier:
      161.2 KB
      Affichages:
      20
    • pr5.jpg
      pr5.jpg
      Taille de fichier:
      125.6 KB
      Affichages:
      21
    • pr6.jpg
      pr6.jpg
      Taille de fichier:
      93.3 KB
      Affichages:
      18
  2. Mr.X²

    Mr.X² Moderator
    Membre du personnel

    Inscrit:
    23 Août 2014
    Messages:
    1 338
    J'aime reçus:
    1 714
    that happens when you weld sth.
    try selecting all your faces and do "autosmooth"
     
  3. Monty

    Monty Governor

    Inscrit:
    20 Août 2014
    Messages:
    778
    J'aime reçus:
    3 098
    As Mr. X² suggested, that should fix it. When you use autosmooth keep in eye on the value next to the button, that represents the maximum anlge on which the faces will be smoothed (look round). If autosmoothing at 45 degrees doesn't fix it, try a lower angle.

    [​IMG]
     
  4. axel

    axel Governor

    Inscrit:
    1 Septembre 2014
    Messages:
    723
    J'aime reçus:
    1 627
    Thank you both mates ill try to see of this works (y)
     
  5. axel

    axel Governor

    Inscrit:
    1 Septembre 2014
    Messages:
    723
    J'aime reçus:
    1 627
    Yes autosmooth works, but now one side is dark after rendering but not in viewer and perspective view ?? only after render
     

    Fichiers attachés:

    • pr7.jpg
      pr7.jpg
      Taille de fichier:
      121.4 KB
      Affichages:
      8
    • pr8.jpg
      pr8.jpg
      Taille de fichier:
      141.8 KB
      Affichages:
      8
    • pr9.jpg
      pr9.jpg
      Taille de fichier:
      106.2 KB
      Affichages:
      9
  6. Monty

    Monty Governor

    Inscrit:
    20 Août 2014
    Messages:
    778
    J'aime reçus:
    3 098
    Ignore what you see on 3ds max rendering window, it's not the output we use, I don't even use it at all. Our output is the viewer and it's what you need to check to make sure the model will be rendered correctly in the game. What matters is what the viewport shows you and to a lesser extent what you see in the viewport (they don't render things in the same way). To render the model "correctly" in 3ds max you need a different setup of lights and maps, and it doesn't really have a point unless you want to render textures or something like that. When it comes to modelling only the viewer and the viewport counts.
     
  7. axel

    axel Governor

    Inscrit:
    1 Septembre 2014
    Messages:
    723
    J'aime reçus:
    1 627
    Aaah ok thanks mate, it looks verry good ill put this building on axels project tonight
     

Partager cette page