1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. If you are going to register on XLNation, please make sure you do not use a proxy server.
    If you use a proxy server your registration will most likely get blocked due to spammers and hackers using proxy servers to hide their real IP address.

    If your using your home or work IP address and have not received your registration email, check your spam folder.
    PLEASE DO NOT ASK TO HAVE YOUR ACCOUNT DELETED IF YOU HAVE POSTED IN THE FORUM! If so we do not delete accounts due to the mess it can make on the forum.
    Dismiss Notice

Transportation 15m Plain Wall Esplanade Road V1.1

15M Plain Wall Esplanade Road for Waterfront or Embankment

  1. PaulJChris
    cxl_screenshot_harbour town_12.jpg

    This is my third spin off from the recent Seawall and WaterRoads pack , again based upon Altiris's excellent Espanade Road. This is the plain wall texture , with the holes at intersections problem fixed. The additional height of this wall makes it useful for embankments, for example for lining the walls of sunken freeways as well as for usual harbour/waterfront use.

    To clear up any potential confusion , these Esplanade Roads are in addition to the recent Seawall and WaterRoads Pack. Although they use the same textures, they are distinct mods and can work together. You do not need to remove the old pack to use these new roads.

    Author's Note:
    I made all the 13 required pieces myself but copied the format of the files from Altiris's unpublished 15M Esplanade Road , so most of the credit for solving the "holes at Intersections " problem should rightly go to him. Published with prior agreement with Altiris.

    Menu: Same as Altiris' Esplanade Road

    You need to select:
    1/ Individual placement (top of UIM menu)
    2/ Custom content (3rd from bottom UIM menu)
    3/ Then roads

    IMPORTANT: This mod requires you to add a couple of custom tags to the game files. This is normally done by the UIM update and will not be necessary once it is upgraded to include these tags. IF YOU DO NOT DO THIS YOUR GAME WILL CRASH ON STARTUP.

    NB If you already have the previous Seawalls & Water Roads Pack installed you DO NOT need to install the tags again as they are the same as for that mod.

    First , make sure you have the latest UIM (V1.79.9) installed , the link has been added to the additional resources box listed below.

    Download the tags.cfg file https://www.dropbox.com/s/pduqwpa0azv4sb8/tags.cfg?dl=0 and place in your :

    C:\Program Files (x86)\Steam\SteamApps\common\Cities XL 2012\Data\Config\

    folder and allow it to overwrite your existing version. This file is taken from the latest UIM V1.79.9 with my custom tags added to it.

    OR if you prefer and ONLY if you are confident editing game files

    open your existing local tags.cfg file located at C:\Program Files (x86)\Steam\SteamApps\common\Cities XL 2012\Data\Config\

    in Notepad or similar and add the following custom tags to the "style " subsection:

    <StylePJCSW4/> <!-- PJC Custom Seawall -->

    WARNING : Manual changes to this file should be undertaken very carefully , always make a backup before attempting to edit this file..

    Place the road as you would any other. It will handle corners , angles and intersections without any gaps.

    The default placement height has been set at 10M but it will go 27M at its maximum height. The wall curves outwards as it gets lower.

    Installation: After making sure you have the necessary custom tag installed as per the instructions above, place the patch file in your mods folder.

    cxl_screenshot_harbour town_8.jpg cxl_screenshot_harbour town_9.jpg cxl_screenshot_harbour town_10.jpg
    Installation Pre-requiste(s):
    User Interface Mod (UIM) version 1.79.9 or higher
    Updated tags file

Recent Reviews

  1. Ernest007
    Version: V1.1
    Impressive work!. Thanks
  2. Mr.X²
    Version: V1.0
    well, yeah, what to say?^^ great?!
  3. Rene
    Version: V1.0
    Seawalls are always nice.

    So what is the capacity (&to which speed hooked to) do this road have compared to ingame roads?
    1. PaulJChris
      Author's Response
      10 cars per minute - same as the in game 15m road
  4. Gatakos
    Version: V1.0
    Usefull mod giving a nice touch to my city ! Thank you for your work.
  5. luis diogo
    luis diogo
    Version: V1.0
    These seawalls are really improving the game. Another 5 stars for sure. Thanks so much Paul.
  6. Cavier80
    Version: V1.0
    You are an hero!!!!!!!! Great!!!!
  7. CityMania
    Version: V1.0
    Very good mod :)
  8. zizaro
    Version: V1.0
    Just great, thanks!
  9. nicko2u
    Version: V1.0
    Another nice addition thanks PaulChris.
  10. lguzman2011
    Version: V1.0
    You make it easier for us to created better cities. Thanks