Menu Placement :
1/ Because these are road pieces in disguise they will attempt to snap together when the ends get too close together causing distorted intersections. Each of the four walls is based upon a different road width model. The trick is to place them just far enough apart so that the intersection code is not triggered but close enough so that the end of the one piece is embedded in the other to create the impression of a continous wall. It is a little tricky to get right , and you may need to experiment with different heights for adjoining pieces (using the shift key to change the height) but I have been able to get a satisfactory result in most situations with a bit of practise.
2/ If you want to place decorative plazzas up to the area of the wall then place them BEFORE laying down the wall. The wall pieces themselves have the "street level" set at the top of the battlements and will therefore create steep banks on either side if you try to place a plaza up against a prelaid wall piece.
- Installation Pre-requiste(s):
- User Interface Mod by Altiris V1.79.7 or above
It's not long before we will be moving. The new hosting has been setup and the next thing to be done is to change the DNS. When it's changed it may take between 24 to 48 hours to take effect. During this time XLN will be closed so it can be backed up. When the new DNS takes effect, you will see a basic page with a message regarding the move.
Ploppables City Walls Pack 1.0
Set of 4 Matching City Walls using Bridge Placement Code