Menu Placement :
1/ Because these are road pieces in disguise they will attempt to snap together when the ends get too close together causing distorted intersections. Each of the four walls is based upon a different road width model. The trick is to place them just far enough apart so that the intersection code is not triggered but close enough so that the end of the one piece is embedded in the other to create the impression of a continous wall. It is a little tricky to get right , and you may need to experiment with different heights for adjoining pieces (using the shift key to change the height) but I have been able to get a satisfactory result in most situations with a bit of practise.
2/ If you want to place decorative plazzas up to the area of the wall then place them BEFORE laying down the wall. The wall pieces themselves have the "street level" set at the top of the battlements and will therefore create steep banks on either side if you try to place a plaza up against a prelaid wall piece.
- Installation Pre-requiste(s):
- User Interface Mod by Altiris V1.79.7 or above
I will no longer be hosting XLNation as of March 1, 2017. Skullz613 will be taking the reigns of the site in early 2017 and XLNation will be moving to a new web hosting service. During that transition there will be an interruption in service of up to two weeks. Skullz613 is now a full administrator of XLNation. Be kind to him.
Ploppables City Walls Pack 1.0
Set of 4 Matching City Walls using Bridge Placement Code