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Changes CollisionBoxTolerance 1.1 2015-11-21

All buildings get a 7.5 meters collision box reduction, but still snap and preserve fundations

  1. vampiro
    Game Version:
    • Cities XXL 2015
    • Cities XL Platinum
    This mod allows players to merge buildings reducing their collision boxes by a 7.5 meters value.
    Why only 7.5? This value seems keep game stable,
    values >= 8 freeze game when u select roads from game menu
    values >=20 also freeze game selecting many buildings from game menu

    NewReduxCollisionBox.jpg
    Why to download this mod if it already exists other collision box mods with bigger collision reductions?
    1) Besides buildings get a reduction in their collision boxes from all sides, continue to snap roads and other buildings.
    2) Fundations don't become invisible under no-collision part of the buildings
    3) It applies to all buildings in ur game and all modded building u will download and add to citiesxl in future

    I decided to create 3 version for this mod (use only one),
    because more precision in merging buildings means also a reduction in snapping sensitiveness and some players could be annoyed to dedicate too much attention in finding right snapping points.
    So snapping sensitiveness for the 3 Patches will have these values:
    0.5 meters
    1 meter
    2 meters

    To create this mod I modified some parameters inside file PLACEMENTRULES.CFG

    <GridStep> =0.25
    allow u to place building on roads with 0.25 meters precision steps

    <SnapHeightDistance>1
    reduce at 1 meter steps the precision in elevating roads and bridges

    <CollisionTolerance>7.5
    allow u to merge buildings until 7.5 meters

    <SnapBuildingDistance>0.5 or 1 or 2
    define in meters at what distance buildings snap with roads or other buildings (3 Patches for different plopping precision)

    cxl_screenshot_icy_1.jpg


    I tested this mod only on citiesxl platinum, please report compatibility information if u use it on different citiesxl releases

    MOD INSTALL INSTRUCTIONS


    inside zip:
    readme.txt
    placementrules.cfg
    Vampiro_CollisionBoxTolerance7.5_ExtraFinePlacement_v1.1
    Vampiro_CollisionBoxTolerance7.5_RegularFinePlacement_v1.1
    Vampiro_CollisionBoxTolerance7.5_QuiteFinePlacement_v1.1

    Delete previous version

    Put ONLY ONE of these files in ur game "PAK" folder or some it's subfolder:
    Vampiro_CollisionBoxTolerance7.5_ExtraFinePlacement_v1.1
    Vampiro_CollisionBoxTolerance7.5_RegularFinePlacement_v1.1
    Vampiro_CollisionBoxTolerance7.5_QuiteFinePlacement_v1.1

    ...or, ALTERNATIVELLY, if u need to tune parameters at ur special own desire,
    don't use none of the patch files but directly put file "placementrules.cfg"
    into ur game subfolder "...\data\config"

    Note: u can add or delete this mod without having crashing problem with ur existing cities


    KNOWN CONFLICTS


    zzzzzz_Timofp_Flexibility_Mod_v1.0.patch
    because it modified the same file: placementrules.cfg

Recent Updates

  1. Collision Box Tolerance v1.1

Recent Reviews

  1. Drazicdesign
    Drazicdesign
    5/5,
    Version: 2015-11-21
    This weekend, I finally tried this mod.
    I must say that I am very pleasantly surprised to see that it works perfectly and that it greatly facilitates the installation of buildings on board edge so as to build beautiful European city!

    So I removed the Timofp mod "zzzzzz_Timofp_Flexibility_Mod_v1.0"

    and I put this new mod which acts in the same way as timofp's mod, but in addition allows to partially make nocollision,

    You made a great addition to the game with this mod!
    Thank you Vampiro,
  2. nuocsuoi
    nuocsuoi
    5/5,
    Version: 2015-11-21
    That's good. My problem is solved.
  3. OmniusPrime
    OmniusPrime
    5/5,
    Version: 2015-11-21
    Excellent mod! Helped me build The Catherine Palace by allowing me to place pieces that wouldn't fit before with precision with the Extra Fine file. I did find one problem, it froze program when trying to place Sail Boats Yacht 1.1 by nicko2u boats.
  4. Ernest007
    Ernest007
    5/5,
    Version: 2015-11-21
    This is awesome mod! very useful. But, after game updated to latest version this mod is not working properly. Is it just happened to me or anyone else?. And my version of the game is v1.5
  5. ЗуБР
    ЗуБР
    5/5,
    Version: 2015-11-21
    Работает отлично в xxl ,хороший мод , сильно помогает строить на рельефных картах!!/good events, helps tremendously to build on relief maps !! 5+
  6. skullz613
    skullz613
    5/5,
    Version: 2015-11-21
    awesome work sharing the details with us. I still use zzzzzz_Timofp_Flexibility_Mod_v1.0.patch as I find it's enough for me. Watch out for the mod CXLmod46enlever-magnetisme as it also uses the same config file so will conflict also.
  7. game9
    game9
    5/5,
    Version: 2015-11-21
    Thanks for sharing it! This is very good!
  8. Big Meany Mean
    Big Meany Mean
    5/5,
    Version: 2015-11-21
    I knew it was gonna be a mod
  9. domengzu
    domengzu
    5/5,
    Version: 2015-11-21
    Thanks for this great mod. It works with XXL.
  10. Monty
    Monty
    5/5,
    Version: 2015-11-21
    This is very cool, thanks a lot!