After some time away because of my studies I want to share something i discovered which solves one of my biggest frustrations when building cities. Some will already now the trick in this post, but not everyone does and surely not everyone can make the changes to the game code (they aren't hard though if you have basic knowledge).
Anyway, this mod tweaks the placement rules drasticly so when placing roads and buildings you can choose the location completely free, your objects don't move with 'shocks'. The video below explains it a bit better. This is especially handy when using non collision buildings and you have an eye for detail like me (i.e. you want the walls to move together nice and don't overlap
Installation and compatibility
Just install it like any other patch, it has to be loaded last, that's why there are multiple zzz's in front of the file name, keep it this way.
It changes the placement for all buildings, original and custom content.
It is compatible with all other mods as far as I know, Some other mods also tweak the placement rules, but in a less drastic way like the exellent RHM mod, this file needs to be loaded afther the placement rules of RHM but won't break RHM functionallity.
If you can code yourself, you can tweak the mod by adjusting these parameters
Code:<GridStep>x</GridStep> <SnapLineDistance>x</SnapLineDistance> <SnapBuildingDistance>x</SnapBuildingDistance>
- Installation Pre-requiste(s):
I will no longer be hosting XLNation as of March 1, 2017. Skullz613 will be taking the reigns of the site in early 2017 and XLNation will be moving to a new web hosting service. During that transition there will be an interruption in service of up to two weeks. Skullz613 is now a full administrator of XLNation. Be kind to him.
General Flexible Placement Mod v1.00
lexible Placement Mod