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Tutorial How to put your model into the game (Screencast)

A demonstration of how to put your 3ds Max model into Cities XL

  1. Hyperwolf
    Hello! Many people are dying to know how to put their models into the game.
    Watch these two screencasts and you will see how to do it.
    Tools used:
    - 3DS Max
    - Paint.net
    - PakunPak
    - FHI Modding tools
    Important notes:
    - In this demonstration, I only made one LOD (Level of Detail). You should make 4 Lods with each building
    - I only used one texture in this demonstration. You will need more textures to make a nice model.
    - You will need to have the entire installation of Cities XL unpacked in order to access all of the game's content files.
    - Make sure to follow the naming conventions as outlined in the modding documents.
    I put this video together very quickly. There is no sound and no instructions. All there is to do is watch how I put a model into the game, and follow
    along on your home PC.
    Part 1:

    Part 2:
    kipate likes this.

Recent Reviews

  1. Fanastan
    Fanastan
    3/5,
    Very useful information, though succinct. Thank you. Some things have changed since these videos were made. The CG Textures website requires a login now to download highres images. The newest artist tool that comes with Cities XXL now allows import of FBX files to convert to sgbin files, though there is some odd UV distortion taking place no matter what version of FBX (2011/2013/2014/etc) is exported. These videos are a great ice breaker and I would encourage the powers that be to transfer this article to the XXL tutorial section, or update it if possible.
  2. Andrea Simone
    Andrea Simone
    5/5,
    Thank you! Useful!
  3. CraCkeR JaCk
    CraCkeR JaCk
    4/5,
    Excellent. just wish we had more of these type of tutorials , some music might be nice as well