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Tutorial How To Upload A Mod To The Steam Workshop

This tutorial will show you how to upload a mod to the Steam Workshop using the UGCManager.

  1. The Funky Monk
    • CitiesXL Platinum
    NOTE: This is for cities XXL only.

    Howdy all. By now you've probably gotten your grubby little hands on Cities XXL. For those who want to upload your mods to the Steam Workshop here is how you do it.

    Step 1: Open the UGCManager located in your Cities XXL folder.
    D:\SteamLibrary\SteamApps\common\Cities XL 2015

    Mine is on a different HDD. I made a shortcut to the desktop for ease.

    Step 2:

    In the box that says Files, click on Add and find your patch file.
    To the right of that you will see the files destination. I've added Funky to the end so that all my mods go in it's own folder so you can find them later if you want to delete them.

    Step 3:

    In the Preview Picture box click on Browse down the bottom and select the picture you want for your icon in Steam.

    Step 4:

    In the box labelled Description type in what the mod is, LODs or anything else you deem appropriate. I'd also suggest letting people know that in order for the mod to work they need to subscribe to the XXL Community Mod, which is the new version of the UIM.

    Step 4:

    In the Tags box just type in whatever you want your mod to be associated

    Step 5:

    Change the visibility to Public so everyone can subscribe to it. You can also change it to Private first to make sure it uploads correctly on Steam before anyone else sees it. You can change this later on.

    Step 6:

    In the Title box up the top, type the name of your mod.

    Step 7:

    Click the big Submit button down the bottom and wait for your mod to be uploaded. Then go check it on Steam to see if everything went according to plan.

    Here's a picture of the UGC with everything entered.

    UGC TUT.jpg

    You will also see that your new mod will be listed in the Items box. You can select one of your mods if you want to change anything or update the mod.
    AlexArtAndros and kipate like this.

Recent Reviews

  1. Drazicdesign
    Thank you for this tutoriel!
    Discovered at the moment!
  2. ronrn
    A Respectful request,

    If you guys have a mod here @ XLNation that is the 'same/better/completely different/etc.' or may conflict with the one we download/subscribe to @ Steam and needs to be removed, please, note that in your steam description. Posting the actual name of the mod file would be helpfull as well.
    Us users can't identify a steam mod until we - subcribe to it - run the game - close the game - and then check our mods folder to identify it and compare it to our XLN mods. Even then, the only real clues that we have are the version numbers.
    Confusing (sometimes), yes indeed, and leads to a lot of "game time" consuming folder/file management, double menu icons, and even game crashes (as can be seen in both forums) that are often interpreted by users a bigger issue with the game.
    Personally, I prefer getting/managing mods from here @XLN. I am not a Steam fan either. The only reason I subcribe to a mod @steam is because it's not posted here, or ,(based on the steam description) I think/guess that it is an updated version of that mod that I already have from here @XLN.
    With all that said.... I for one appreciate the hard, creative work that is put into modding, and you guys have my thanks.

    signed: "just a lowly user" =)
  3. gbojanic
    Great tut. I can't figure out how to add more pics (ingame shots, viewer shots etc...)
    1. The Funky Monk
      Author's Response
      Once you upload it to steam, go to the mod you just uploaded and on the right there are some options. One of those is to add/edit pictures.
  4. skullz613
    Nice tutorial Funky. If a player has downloaded a mod through the workshop, all they need to do is unsubscribe and the mod will be removed from their mods folder.
    1. The Funky Monk
      Author's Response
      Really. Didn't know that, thanks man.