- CitiesXL 2009
- CitiesXL 2011
- CitiesXL 2012
- CitiesXL Platinum"Modding your own building is like watching a child grow"Well, i cant second that, because i dont have children, but i can say "modding is fun and can become a hobby"
3ds max 2012 is gone from autodesk (educational)website and no longer available.
you could also search for an "inofficial" max2012 or do it xxl only with every .fbx format supporting software (like max2016); you can also ask someone who still has max2012 to export it compatible for all game versions for you
This is a very basic step by step tutorial for people who are willing to start 3D-Moddeling. It is not designed for people who already have basic knowledge in 3Ds-Max.
For questions, suggestions, requests or whatever about this tutorial please use the discussion thread.
For general questions about 3D-Moddeling, please use the Modding-Help-Quarter forums.
In this Part I i'll show you how to create the basic model (LOD4).
Im currently working on Part II. In this second part ill show you how to texture your LOD3-Model. But it might take some time. Please be patient.
PS: You dont need Photoshop, to create a normal map you can also use other tools you can find on the web.. i will update this and other things as soon as i have time for
Also dont miss to have a look at PaulJChris' great beginner-tutorials here:
Modul I: Tutorial - Beginners Modding Guide Module1 Required Resources | XLNation - Cities XXL
Modul II: Tutorial - Beginners Modding Guide Module2 Process Overview & Getting Started | XLNation - Cities XXL
If you prefer to get the original .docx file instead of the pdf, you can download it here:
http://www.mediafire.com/download/xiy94xwnaaxfops/Lets start 3D - Part I.docx
PS: im happy about honest feedback. My intention by creating this tutorial is to get more people start modding and make CXL more awesome. . So please let me know, what you're missing etc.
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Tutorial Let's start 3D-Moddeling - Part I - Modeling a basic LOD4 Model 1.1
A very basic tutorial, step by step, for people who are willing to start 3D-Moddeling - Part I