1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

General Lexs Total Greenery Mod v1.3

Original author: lex-kravetski

  1. XL Nation Staff
    The mod provides ability to place 80 natural areas (forests, parks, flower gardens, etc) as plazas and 89 kinds of trees as a single tree.

    I tried to make all that staff looks like real European, Asian and American natural areas.


    megascreen0003.jpg megascreen0008.jpg megascreen0009.jpg megascreen0011.jpg megascreen0012.jpg megascreen0015.jpg megascreen0016.jpg megascreen0019.jpg

    Warning! Remove previous version before installing new one.

    You can just replace old version for new one and continue playing. No zones demolishing is necesseray.

    Wooded Forest Area mod”. It’s low greenery effect with circular area. Their cost is variable and depends on area size.

    But technically all that staff can be divided on several classes.

    1. Forest. Trees are standing close to each other (but definitely not as close as in other forest mods—more like a real forest).
    2. Park. There is open space between the trees. It looks like a city park.
    3. Area. It has small number of lonely trees. Used for simulate natural areas with baobabs, Joshua trees and so on.
    4. Open area. Grass, ground, sand or snow. There are open areas for all ground textures used in the mod.
    5. Swamp. It has many cattail and elephant ear plants and several dead trees.
    6. Flower garden. Plants are small and standing very closely.

    Natural area plazas can be placed over water.

    All areas except of flower gardens are widely expanding when are placed, so you have to use roads to limit them. Flower gardens have very small expanding parameter.

    WARNING! Don’t place too many flower gardens. They consist of hundreds of plants on small areas and it would be very expensive for your processor and memory.

    Here is list of all natural areas in the mod.

    American coniferous forest
    European coniferous forest
    Italian forest
    European forest
    English forest
    Maple forest
    Beech forest
    American forest
    Blue gum forest
    Asian forest
    European winter forest
    American winter forest
    Japanese winter forest
    Russian forest
    American coniferous park
    European coniferous park
    Italian park
    European park
    English park
    Maple park
    Platanus park
    American park
    White sakura park
    Pink sakura park
    Japanese park
    Park with tamarises
    Colorful park
    Asian park
    European winter park
    American winter park
    Japanese winter park
    Russian park
    Stewartia park
    Olive orchard
    Cherry orchard
    Lemon plantation
    American jungle
    South-East Asian jungle
    Banyan area
    Baobab area
    Joshua tree area
    American palms park
    Asian palms park
    American palms park (sand)
    Asian palms park (sand)
    Bristlecone pines area
    Red garden
    Yellow garden
    White garden
    Orange garden
    Pink garden
    Red flowers garden
    Yellow flowers garden
    White flowers garden
    Orange flowers garden
    Pink flowers garden
    Forsythia garden
    Azalea garden
    Pink Azalea garden
    Photinia garden
    Green grass
    Yellow grass
    Deep green grass
    Cold green grass
    Ground and grass
    Deep brown ground
    Swamp ground
    Maple forest (early fall)
    Maple forest (fall)
    Maple forest (late fall)
    Maple park (early fall)
    Maple park (fall)
    Maple park (late fall)
    Asian forest (early fall)
    Asian forest (late fall)
    Asian park (early fall)
    Asian park (late fall)

    All trees have real world names now and have been rescaled to fit better to other game objects.

    It’s impossible to give game’s plants their real world scales—height of the smallest ones is 0.5 meter and of the biggest is 60-100 meters. If I would give them real scales then the smallest looks like a dot on standard zoom and the biggest looks like low resolution picture that has been heavily upscaled—it’s due to the game engine. Because of that I did not retain tree’s real proportions and tree scales are logarithmic now. But all looks nice.


    Air and noise pollusions cleaning effect and landmark effect for zones.


    Set the correct tree models for Elm, Japanese Stewartia, Big Leaf Maple and California Buckeye
    4 new natural areas: Stewartia park, Cherry orchard, Olive orchard, Lemon plantation
    Shrinked expansion coefficient for natural areas (it fixes problem with empty space on the big natural areas borders)
    Removed ground texture that was doubled (you couldn't see it but it consumed your computer memory)

    Second models of baobab, banyan tree and italian stone pine
    5 autumn trees from last of these mods
    3 autumn maple forests
    3 autumn maple parks
    3 autumn asian forests
    3 autumn asian parks
    Russian forest
    Russian park
    Asian park
    Bristlecone pines area
    Tree sizes shrinked by about 30% for better fit
    Terraforming bug is fixed
    Some changes in natural area consist and tree's distribution

    Generation script
    You don't need it for gaming. It's for those who wants to try to generate natural areas for his own mods.

    You may also try my natural areas generation script. It has written on Scala language but if you familiar with Java and Maven you will have no problems with configuration part of this program. Unpack my mod and set the name of the folder with unpacked content in the Main.scala. Look at lex.cities.sets package and do something like for your own natural areas. There is no GUI in the script now, sorry.

    Natural areas generation script

    Can natural areas be placed over water?


    Do we need to remove all the older tree and plant mods from the pak folder and replace with your new patch mod?

    Seems it has no conflicts with other tree and forest mods. Total Greenery contains all trees from jf2010's mods but all of them are another instances, they all have his own file names inside the patch file.

    So if you already placed trees from another mods on your game map and want to continue your game you should retain another mod's files. If not or you want to start a new game you may delete them and use the same trees from my mod only.

    And in both cases you can play with my mod.

    I have a problem when try to remove single trees I placed.

    Yes, removing single trees is a problem and I couldn't solve it.

    But I found a way to do it in today's state. Zoom to the ground level and move the camera "inside" the tree you want to delete. You'll see black and yellow pole. Click on it and you select the tree. Now you can delete it.

    You may try to click near the roots of the tree. 10-15 clicks in this area usualy allow you to make a selection. Sometimes you'll be lucky and point this pole but it's a hard way.

    Trees on natural areas disappear at some zoom level

    It's not the mod issue, but the game engine's. Use this solution to work it out.

    Mod has big size. Can you make lightweigted version?

    The size of this mod is due to plant models. Some of them already present in game but some other not. I didn't make them and that's why I can't reduce size of their resource files. Other mod's files are very small. So it's no way to make ligthweight version.

    But maybe you should make the mod to depend from some other mod?

    I think it's not good way. There are no mods that provide only tree models. All of them place trees to the game menu too. So you get all of stuff doubled. Probably many users don't want that (as I do). And even I make the mod to depend from another, it will not change their summary size.
    Installation Pre-requiste(s):

Recent Reviews

  1. parisenforce
    Version: v1.3
    love it! Thank you, brings a lot to the game.
  2. Anonymous
    Version: v1.3
    Absolutely amazing. It's like a night and day difference for my city. Thank you so much.
  3. Big Meany Mean
    Big Meany Mean
    Version: v1.3
    Is it possible to make "rocks" like those in SC4?

    Currently downloading it
  4. Steven H. Endermann
    Steven H. Endermann
    Version: v1.3
    It is a big file, but is SO worth it! Lex-Kravetski did a great job with this mod.
  5. AdyXD
    Version: v1.3
    Love this mod!!! Thank you <3
  6. Satyros13
    Version: v1.3
    its really nice but how the heck do i delete a single unit?
  7. PunnawitS
    Version: v1.3
    My City looks 100000 times better with this mods, thanks a lot mate!
  8. Anonymous
    Version: v1.3
    I really liked this mod but it is really hard to delete a tree (single tree placing) since single trees cannot be bulldozed.. DELETING a single tree requires clicking the microscopic red can placed inside the tree. That means a bit of trial and error..
  9. rv3392
    Version: v1.3
    Awesome! Great for making mid-sized cities.
  10. Peter912
    Version: v1.3
    A must have in my opnion!