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CJ Mallow Haven

One of the biggest city in my coutnry

  1. mariuszlysek
    Game Version:
    • Cities XL 2012
    Satellite view : cxl_screenshot_mallow haven_0.jpg
    Airport : cxl_screenshot_mallow haven_5.jpg cxl_screenshot_mallow haven_4.jpg Harbour : cxl_screenshot_mallow haven_11.jpg
    Downtown : cxl_screenshot_mallow haven_17.jpg cxl_screenshot_mallow haven_18.jpg cxl_screenshot_mallow haven_19.jpg cxl_screenshot_mallow haven_23.jpg cxl_screenshot_mallow haven_24.jpg cxl_screenshot_mallow haven_26.jpg cxl_screenshot_mallow haven_27.jpg cxl_screenshot_mallow haven_28.jpg cxl_screenshot_mallow haven_22.jpg
    More picks : cxl_screenshot_mallow haven_29.jpg cxl_screenshot_mallow haven_30.jpg cxl_screenshot_mallow haven_15.jpg cxl_screenshot_mallow haven_12.jpg cxl_screenshot_mallow haven_14.jpg cxl_screenshot_mallow haven_7.jpg cxl_screenshot_mallow haven_10.jpg cxl_screenshot_mallow haven_8.jpg cxl_screenshot_mallow haven_3.jpg cxl_screenshot_mallow haven_6.jpg


    1. cxl_screenshot_mallow haven_34.jpg
    2. cxl_screenshot_mallow haven_32.jpg
    3. cxl_screenshot_mallow haven_33.jpg
    lindien, kipate and XOUSTE like this.

Recent Reviews

  1. Steven H. Endermann
    Steven H. Endermann
    It is an acceptable start, but I can tell that this is one of your first bigger cities and/or you are pretty new to the game. The OVERALL layout of your city is okay. Your low and high density areas are not overly mixed, and you have divided your industrial, commercial, and residential areas.

    For starters, I recommend that you disable random building. For the creation of blocks (if I were you, then I'd avoid game blocks FOR THE MOST PART). As you can see in your own city, the zoning often causes duplication of many houses (which does not look very good), and houses that are smaller than the zone's base, like some of the 40x20 apartments that I saw in your city, will not be on the road. Last: in zoning, one cannot use certain types of road; in particular, the roads with parking on the side, grass-paved roads, and many other good ones.

    Also, as I recommend that you draw most of your own roads, leaving giant gaps in the center do not look good-even with parks in the middle. There will be some gaps, but they will not be as big or as ugly. Here is a downtown example: http://i.imgur.com/LMYcusp.jpg
    Here is a residential example: http://i.imgur.com/SZr3b62.jpg

    Third, I recommend that you DON'T make your city completely end at a certain point. Not only would more roads leading into the country/rural roads look more realistic, but making the houses more and more spaced towards the outskirts of town would look pretty real. That is a great time for tree parks! Also, putting SOME farms nearer-to your city. I understand why you wouldn't put any on the hill, but some near-city farms on your flat areas would look nice: http://i.imgur.com/XDCN9wf.jpg - That area is still being developed.

    Don't get me wrong: the underground highways do look cool. There still ought to be a few rural roads with farms/forests, though.

    Last, I recommend that you make your city journals into actual journals, not compilations of pictures. Make up a story and some statistics, and add a few spoiler tabs, and WHAM! Try looking at some other city journals. If you'd like, then I can give you a guide on what to do. That does not \affect your city, but can make your city journal much more fun to read. Also, it will make it easier to read (one can close spoiler tabs, making the whole page shorter).

    This is still better than most of my first cities. This review was meant to help you make cool, realistic cities sooner.
  2. lindien
    I join the opinion of kipate ...
    Go on, let your imagination go ;)
  3. Marc Zandecki
    Marc Zandecki
    4 stars because of the nice lay out of the city. Looks good. But no T 1 suburbs!