1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. I will no longer be hosting XLNation as of March 1, 2017. Unless some one steps forward to take over the domain name and provide hosting XLNation will shutdown. If you are seriously interested in taking on this project and can technically and financially support the project please contact me.

Offices NYC-Style -02- DriveThrough-OfficeTowers 1.1

Three Office Towers with two 15m Road Tunnels

  1. Mr.X²
    NYC-Style -02- DriveThrough-OfficeTowers #1, #2 & #3

    Download V1.1 to get the Pink-LOD fix.
    Building #3 is now included in V1.1 pack, so make sure to remove both previous versions.



    introduction.jpg

    Technical Info Building #1 (V1.1):

    Triangels
    LOD1: 6424
    LOD2: 4202
    LOD3: 1858
    LOD4: 280

    Building
    Height: 188m
    Width: 140m
    Lenght: 50m


    Technical Info Building #2 (V1.0):

    Triangels
    LOD1: 5682
    LOD2: 3956
    LOD3: 1544
    LOD4: 138

    Building
    Height: 150m
    Width: 140m
    Lenght: 50m


    Technical Info Building #3 (V0.9):

    Triangels
    LOD1: 6136
    LOD2: 5100
    LOD3: 1835
    LOD4: 100

    Building
    Height: 110m
    Width: 140m
    Lenght: 50m


    Technical Info All Buildings:

    Base
    Width: 60m
    Lenght: 60m
    Height: 50m

    Map-Info
    LOD 1-3: Dif, Bp, Rf, Lm, Ill @ T4-Specs
    LOD 4: Dif, Ill @ T4-Specs

    - Contains Custom Furniture
    - Uses Enhanced Shader by Altiris
    - Over-Water and W2W-Placable
    - Localizations for all major languages
    - You can use all three Buildings at the same time :)
    - Sides of the building without collission-box
    - You can place two 15m roads, sidewalks or whatever through those buildings



    Changelog:

    V1.1
    - Pink LOD @ Building #1 fixed
    - Building #3 added to this pack

    Please report if you still have issues :)


    Menu Location:

    menu-location.jpg


    Screenshots:

    cxl_screenshot_equitable_37.jpg cxl_screenshot_equitable_38.jpg building3.jpg
    cxl_screenshot_equitable_39.jpg cxl_screenshot_equitable_40.jpg cxl_screenshot_equitable_41.jpg
    cxl_screenshot_equitable_42.jpg cxl_screenshot_equitable_43.jpg cxl_screenshot_equitable_44.jpg
    cxl_screenshot_equitable_45.jpg cxl_screenshot_equitable_46.jpg introduction.jpg




    So which building do you like the best?
    PS: i dont think i will ever "finish" #3 and do #4 :p
    And I hope you like the new possibilities :)
    Installation Pre-requiste(s):
    User Interface Mod
    Shader Pack for Players
    Furniture Dependency Pack
    Tree Bug Fix

Recent Updates

  1. Pink LOD fixed and Building #3 added

Recent Reviews

  1. nicko2u
    nicko2u
    4/5,
    Version: 1.1
    They look great well done, Unique idea with the tunnel through the building. Only critique the nightlights seem a bit white all the same color or is that just my eyes freaking out.
    1. Mr.X²
      Author's Response
      haha, no, i was just too lazy :P and i still dont know how to do 2nd uv nightlights..
  2. Spock
    Spock
    5/5,
    Version: 1.1
    a very nice quality building
  3. Miguel
    Miguel
    5/5,
    Version: 1.1
    Very nice work. Congrats ;)
  4. pauliaxz
    pauliaxz
    5/5,
    Version: 1.1
    I like that tunnel idea
  5. Rene
    Rene
    5/5,
    Version: 1.0
    I like it I like it.
  6. Pamascus27
    Pamascus27
    5/5,
    Version: 1.0
    The buildings looks pretty awesome and I like the tunnel idea very much, it will inspire new ideas for city-builders. Thanks for another great mod mate!
  7. Peter912
    Peter912
    5/5,
    Version: 1.0
    This is simply awesome :D
  8. Supersnake
    Supersnake
    5/5,
    Version: 1.0
    We are rich to have you with us. Great work!
  9. lguzman2011
    lguzman2011
    5/5,
    Version: 1.0
    Great vision you have and love the ability for cars go thru the tunnels.

    thanks
  10. vallamir
    vallamir
    4/5,
    Version: 1.0
    Nice buildings ! The idea of the tunnel is very good. I just think that the three building are too high to use them in cities like Silith.