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This mod adds 20 new buildings to the utilities menu. All of them have relevant names & descriptions and somewhat relevant appearance to what they actually provide your city with.
- 10 of the buildings provide your city with all the tradable resources it needs - food, electricity, fuel, waste, water, offices, heavy industry, manufacturing industry, hi-tech industry and holidays. Each building provides you with a single resource so you can choose which ones you want to get from the sandbox.
- 2 of the buildings provide your city with the other resources - hotel services and retail services.
- The transport Hub building provides maximum satisfaction with freight & passenger services and serves as a city link, increasing freight and passengers trade capacity.
- 4 of the buildings provide your city with jobs for all citizen classes - 85% for one of the classes and 5% for each of the other 3. Check the buildings' descriptions to see which citizen class do they provide the major part of the jobs to. No citizens will get employed in those buildings until all other buildings that require workers of the relevant class have enough employees. This ensures that all important buildings in your city have enough workers to avoid any problems and allows you to easily grow the city.
- The Paradigm building makes your citizens completely satisfied with all city services - education, health, security, fire safety, leisure and environment.
- The 2 buildings originally present in the first version of the mod are also included. One of them provides you with the resources (water, waste, electricity, fuel, food, heavy industry, manufacturing industry, high-tech industry, offices and holidays). The other one provides an equal amount of jobs for each citizen class (unskilled, skilled, executives, elites). I do not recommend you using these two.
- Installation Pre-requiste(s):
It's not long before we will be moving. The new hosting has been setup and the next thing to be done is to change the DNS. When it's changed it may take between 24 to 48 hours to take effect. During this time XLN will be closed so it can be backed up. When the new DNS takes effect, you will see a basic page with a message regarding the move. Note: It may take up to two weeks to get XLN up and running again.Dismiss Notice
Changes Ploppable Sand Box v4.72
This mod adds 20 new buildings to the utilities menu.