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Transportation RHM2 Tweaks and Fixes 3.0

Edited RHM2 version with new features and fixes

Tags:
  1. Mr.X²
    Compatible:
    • CitiesXL 2009
    • CitiesXL 2011
    • CitiesXL 2012
    • CitiesXL Platinum
    NOT compatible with XXL! (actually xxl version altiris posted some months ago already had these changes, not sure if that is still the case..)

    This is a modified RHM2 patch i made last year. ..finally decided to post it here :p


    Features:
    - allows you to build rhm on "not-rhm-compatible" maps
    - rhm-bridges allow intersections with other bridges
    - custom and ingame road bridges are upgradable to rhm bridges (means: you can use "all" custom bridges by modders for rhm, just build a road bridge and then upgrade it to rhm)


    Optional:
    - No pillar version for bridges + a small and simple furniture pillar
    (furniture pillar can be found in transportation --> highways --> decoration (same location as highway signs)
    Use shift-tilt to adjust height and press delete button on your keyboard to remove it. Max-height 100m or built two above each other^^
    PS: does not contain 5-lane bridge cause i was lazy :p

    This one is optional.. means: if you want to use it, place it together with XLN_pitty_RHM2_Mr.X2-edit3.patch in your paks-folder. do not rename the patch file!!

    if you dont want to use it, just remove zzz_XLN_pitty_RHM2_OPTIONALnopillarADDON_for-mrx2edit3.patch from your paks folder.



    remove all other rhm2 versions before using this mod!
    (that does NOT mean you need to remove all mods that are in context with rhm2.

    ...just remove other versions of rhm2 ITSELF!)
    (for example, remove "rhm2.patch" or whatever version you are using)


    Suggestions for additional use:

    - Transportation - 5 lane RHM2-Bridge | XLNation - Cities XXL
    - Transportation - RHM addon | XLNation - Cities XXL


    all credits for nopillar addon go to marryson123 for having this idea. i just included his idea here in case someone wants to use all rhm2 changes at the same time... Transportation - RHM elevated piece with no pillar | XLNation - Cities XXL

    cxl_screenshot_train_201.jpg
    Installation Pre-requiste(s):
    UIM 1.79.9
    txf0101, alex l, kipate and 11 others like this.

Recent Reviews

  1. Red Zora
    Red Zora
    5/5,
    Version: 3.0
    Works fine in XXL
    1. Mr.X²
      Author's Response
      Not made for xxl though.. Altiris xxl version already includes these changes, not sure how well they work though since i dont play xxl
  2. chocolate_city
    chocolate_city
    3/5,
    Version: 3.0
    Pressing the delete key will remove the bridge, but the pillar will remain and nothing will delete it.. At least that's what happened with me... Has anyone else had bad luck with removing unwanted pillars?
    1. Mr.X²
      Author's Response
      Get yourself a cookie and delete it like a tree
  3. bacroute
    bacroute
    5/5,
    Version: 3.0
    Man, you hurted my brain by connecting a 2->3 exit on a 4-lane bridge ;) JK congrats and thanks for this excellent mod !
  4. Ryan_cat
    Ryan_cat
    5/5,
    Version: 3.0
    great mod.but the 10m custom bridge in xxl is not upgradable,can it be upgraded by this in xl ?
    1. Mr.X²
      Author's Response
      isnt the 10m bridge too small for rhm? if no i can do that. if yes it makes no sense^^
  5. sadiemydog
    sadiemydog
    4/5,
    Version: 3.0
    Good idea this mod! More updates for RHM2 , might be great! Where did you have the RHM request thread just as you said below???
    1. Mr.X²
      Author's Response
      youre talking about discussion thread?
  6. ezekiel
    ezekiel
    5/5,
    Version: 3.0
    Awesome. Interior feeding and exit ramps. Multi-lane elevated feeding and exit ramps. Decorative suspension bridges specifically for RHM roadways. However more importantly, thank you for all of your hard work :]