- CitiesXL 2011
- CitiesXL 2012
- CitiesXL Platinum
Adds Self-Illumination maps to vehicles\actors.
Brighter nightlights (x2.5), 2nd UV map channel illumination.
Allows interpolated alpha (semi-transparancy) for furniture objects.
Adds Self illumination maps support to roads.
No extra files required, include an _ill map with your model and in 3ds Max select Road from the Monte Cristo parameters drop down menu.
You don't need to place any additional files in your mod folder, the player must have the prerequisite patch installed.
Copy the .fx files to your 3ds max installation folder under eg.
"C:\Program Files (x86)\Autodesk\3ds Max 2008\Montecristo\Viewer\data\Shader"
or for 3ds Max 2012
"C:\Program Files\Autodesk\3ds Max 2012\CitiesXL Exporter\Viewer\data\Shader"
Then select the correct Shader under the Monte Cristo Parameters in 3ds Max.
Don't forget to list the player version of these shaders as pre-requisites for your mods!!!
- Installation Pre-requiste(s):
I have increased our donation amount due to a price increase from the hosting company. It happened last year but I've been covering it so far..... Also PayPal is charging more so I still end up covering extra amounts due to the exchange rate fees.Dismiss Notice
The Ad revenue has been slow but traffic is picking up as everyone is home.
I know times are tough for some right now due to this dam virus but every spare dollar helps.
Hope you all are keeping safe
If you are going to register on XLNation, please make sure you do not use a proxy server.Dismiss Notice
If you use a proxy server your registration will most likely get blocked due to spammers and hackers using proxy servers to hide their real IP address.
If your using your home or work IP address and have not received your registration email, check your spam folder.
PLEASE DO NOT ASK TO HAVE YOUR ACCOUNT DELETED IF YOU HAVE POSTED IN THE FORUM! If so we do not delete accounts due to the mess it can make on the forum.
Tech Support Shader pack for modders 2.0
Shader pack for Artist Tool Suite.