- KR153 is the original Author of this Mod!
- Descriptions of Buildings 3-5 missing
- Pictures partly not showing the final stage!
(Shi) Boo Ya! After nearly two years since my last release I can present to you my newest creation. It is something I ever wanted for my cities. If you never heard anything about Shibuja: http://en.wikipedia.org/wiki/Shibuya,_Tokyo This series however will not feature only Shibuja but also Akihabara, Kabuchiko and the other entertainment district buildings mixed up. They will be not exact replicas but inspired by real buildings.
This was a poject of first-timers, nearly every process was new to me, since this was build from scratch on 3ds max. It still has some flaws, but I can say I did my best. The greatest flaw technical wise would be the file size since I had to use a 2048x1024 diffuse map, wich is huge for a building this size (40x 40m, T2).The other point would be the triangle count, which exceeds the MC guideline also. But I think you can see where that extra polys and texture size went.
The textures are all original from Tokyo/Japan although they might not fit exactly context-wise. Gomen nasai for that.
- All maps included: Diffuse, Normal, Specular, Reflection and Opacity and also 2nd channel night lights and lightmap.
- Triangle count: LOD1: 4956; LOD2: 3346; LOD3:1446 LOD4: 258
- Localization files
Changelog Building 1: Deleted "x4 files" in sgbin file, reduced filesize
1.1 version should be savegame compatible, just replace the file in your mods folder.
I can´t stress enough how invaluable Montys help was, I can say without exaggeration that this would have never seen the light of day without him. I could praise you for pages , but i think the best way to thank you is to continue making quality mods in the future, pushing the standard.
Thanks to all beta testers from the chat (was in a hurry, can´t remember who you all were ) and to Prey and Nicko2u for advise in the thread.
Special greetings to Kitsunebi! (I know you´ll dig this )
For all who are in the process of modding and may ask themselves if a 2nd cahnnel lightmap is worth the effort:
This speaks for itself I think.
You might also benefit from my project´s thread with excellent help from Monty:http://xlnation.net/content/questions-and-problems-modelling
I won´t put any deadline on myself for the next release, all I can say that it won´t take another two years. I have different projects on my mind and I will work on them simultaniously.
This is a wall to wall filler building. It has the same function and menu position as the first one. It has all maps and following LOD specs:
- Installation Pre-requiste(s):
- User Interface Mod
Shader Pack for Players