1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Huge thanks to the members who have donated so far. The goal has been reached. - If you would still like to donate, you can on the monthly hosting goal.

    So far we are 100% safe for the next three months thanks to some big donations. Once donations slow down, I will change the days remaining on the latest hosting goal. At the moment it will be over 120 days.
    Dismiss Notice

Residential Unskilled Housing - (CityLife Models) 0.3

Unskilled Housing - (CityLife Models)

  1. Altiris
    These Models are from CityLife, I've converted them for use in Cities XL and re-textured the T1, the T2-3 are original textures. I also did an experiment with using 3ds max ro render an ambient occlusion map and using this for the light map texture on a separate uv channel. seems to work very well. [​IMG]
    Installation Pre-requiste(s):
    UIM

    Images

    1. unskilledclt1.jpg
    2. unskilledclt2.jpg
    3. unskilledclt3.jpg

Recent Reviews

  1. Birk LeGlaire
    Birk LeGlaire
    5/5,
    Version: 0.3
    This is a big pleasure to see nice buildings that are management compliant.
    And I like specialy the atmosphere of the CityLife buildings.

    How do I rate a ressource ?

    I rate only mods respecting the management rules of the game defined in the technical documentation at page 7:
    A building T1 or T2 must have a carpet of 40*40 and a T3 of 60*60.
    Other dimensions are possible, but they must be close to the ratio: occupation (or production) / carpet size. ie residences ratio are 0.000625 (T1), 0.00125 (T2), 0.00138 (T3).
    PLEASE: I don't mean that a mod not respecting management rules is bad. But I don't use it. So I can not rate it too.

    The criteria:
    ✔ granular textures (the smoother textures gives a playmobil look like in Skyline)
    ✔ own meterial for each opened volumes (doors, windows, wall column, etc.).
    - at least once exclusion by opened volume.
    ✔ complexe structures (roast in front of a window, balcony or room excavated, etc).
    ✔ not repetitive material: used material is not uniform or repetitive.
    ✔ non uniform enlightening (windows are enlightened in a various and not repetitive way ).
    - Special effects (outside Lighting other than "streetlight", Animation, etc.)

    Every filled criteria gives a star. Thus the mod does not have to perform all the criteria to receive 5 stars.
    But a mod with poor structures and material, with a repetitive night lighting will have only a star
  2. Steven H. Endermann
    Steven H. Endermann
    4/5,
    Version: 0.3
    This mod looks pretty good. To be honest, those T1 houses do not look too terrible.
  3. gseid87
    gseid87
    4/5,
    Version: 0.3
    They look great