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Cities XXL A question for the comunity

Discussion in 'Game Play Support' started by TheLittleCat18, Apr 20, 2015.

  1. TheLittleCat18

    TheLittleCat18 Unskilled Worker

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    Hi, some time ago I did a research looking for how much residence plots (non qualified, qualified, executives and elites) were needed for every working place plot (food industry, heavy industry, manufacture, technology, offices and shops) to avoid workplace need or unemployement, and to make everything more symmetrical and well organized and also to prevent traffic issues. I also did the same with the different townhall upgrades (basic one included).

    For example:

    For 1 T1 HI (Heavy Industry) it's needed 2 T1 NQ (Non qualified residence plots) or 1 T2 NQ.

    So, I was wondering if you want me to publish that as a usefull information, because it really is for me.

    Waiting your answers and opinions.

    PD: I haven't tested it, but think it's the same for every Cities XL (2009, 2011, 2012, Platinum and XXL). I did this test at the XXL one.
     
    gbojanic and The Funky Monk like this.
  2. TheLittleCat18

    TheLittleCat18 Unskilled Worker

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    With Non Qualified workers I was meaning Unskilled workers and with Qualified workers I was meaning Skilled workers.
     
  3. skullz613

    skullz613 Administrator
    Staff Member

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    It might be handy for players new to cxl or xxl.
     

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