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Aitortilla01 Projects - old models upgrades (14.04.16)

Tema en 'Projects' comenzado por aitortilla01, 31 de Enero de 2015.

?

Arab Pack or Hong Kong Pack?

Encuesta terminada 11 de Enero de 2016.
  1. Arab Pack

    35 votos
    60,3%
  2. Hong Kong Pack

    23 votos
    39,7%
  1. MuxLee

    MuxLee Executive

    Se incorporó:
    25 de Agosto de 2014
    Mensajes:
    140
    Me gusta recibidos:
    26
    :boww:Glad to see you back , the first pack you delivered is excellent
     
  2. hunkske

    hunkske Vagabond

    Se incorporó:
    14 de Septiembre de 2014
    Mensajes:
    5
    Me gusta recibidos:
    0
    Welcome back!! We need you back!!:dm9a: It's going to be a great year!! ;-)
     
  3. Rene

    Rene Executive

    Se incorporó:
    6 de Septiembre de 2014
    Mensajes:
    165
    Me gusta recibidos:
    89
    :SHOCK: :FAINTS:

    Please give us the lovely new buildings :)
     
  4. metrocity345

    metrocity345 Elite

    Se incorporó:
    29 de Agosto de 2014
    Mensajes:
    151
    Me gusta recibidos:
    82
    Please make your buildings work in Cities XXL.
     
    A The Funky Monk le gusta esto.
  5. E.L.E

    E.L.E Vagabond

    Se incorporó:
    31 de Agosto de 2014
    Mensajes:
    9
    Me gusta recibidos:
    0
    Welcome back home. I'm glad to see you back on modeling. Can't wait to see more off your new project.
    As everyone else said we miss you.
     
  6. Hypercynder

    Hypercynder Skilled Worker

    Se incorporó:
    29 de Agosto de 2014
    Mensajes:
    29
    Me gusta recibidos:
    20
    good job
     
  7. Drazicdesign

    Drazicdesign Ambasidor

    Se incorporó:
    24 de Agosto de 2014
    Mensajes:
    1.216
    Me gusta recibidos:
    3.221
    I am happy to see your return here!:toast:
     
  8. Pamascus27

    Pamascus27 Mayor

    Se incorporó:
    21 de Agosto de 2014
    Mensajes:
    860
    Me gusta recibidos:
    224
    Just heard from your status that you're already working on the next Generic Pack :D
    I love how you are back in modding, can't wait for the buildings that you'll mod next,
    I already know they will look stunning (y)
     
  9. aitortilla01

    aitortilla01 Governor

    Se incorporó:
    2 de Septiembre de 2014
    Mensajes:
    35
    Me gusta recibidos:
    957
    Update time!

    Time to show my next project: a slum pack based on South East Asian cities.

    I had some thoughts about the morality of a pack like this. I think that city builders care about realism and this pack will provide it indeed - but if people think it's too insensitive to make a mod like this, then I will move on to some other project.

    gamescreen0248.jpg gamescreen0251.jpg gamescreen0252.jpg gamescreen0254.jpg gamescreen0256.jpg gamescreen0258.jpg gamescreen0260.jpg gamescreen0248.jpg

    let me know what you think!
     
    A vallamir, Pamascus27, wildii y 8 otros les gusta esto.
  10. Radiant Dawn

    Radiant Dawn Elite

    Se incorporó:
    9 de Octubre de 2014
    Mensajes:
    405
    Me gusta recibidos:
    206
    I wouldn't necessarily say it's insensitive, however I would personally say it's uninteresting. I'm just not interested in a slum pack for obvious reasons (the same reason one would naturally not necessarily want their city/home-town to consist of such run down unappealing areas).
     
  11. kipate

    kipate Governor

    Se incorporó:
    23 de Agosto de 2014
    Mensajes:
    2.383
    Me gusta recibidos:
    2.981
    Well, we all know that this kind of housing area is about to be
    within the top five of worst housing areas ever (numbers above would
    mean even worse states of living, for instance living next to some poisonous
    dumping ground (happens too)). I would rather say that not making
    them was insensitive, as it would mean that the sense for realism
    within a community of city builders has dropped a lot.

    I can nonetheless think of another reason why you would
    not want those slums to be part of the game.
    Are you concerned about the way people will handle
    your mod within their cities?
    E.g. that some really low lives will abuse them
    as the houses where "only the negro lives",
    to name one specific way
    (to anyone who reads this, I hope you understand
    that with this statement, I do NOT support any
    racist ideology, it is more the contrary...)?
    And that with adding your mod you would
    help those crazy guys to act out their stupid thoughts?
     
  12. gbojanic

    gbojanic Governor

    Se incorporó:
    22 de Agosto de 2014
    Mensajes:
    185
    Me gusta recibidos:
    406
    I think that anything that adds realism to the game is welcome. And those type of houses are, unfortunately, realistic...
     
    A milan1980 le gusta esto.
  13. FussionM

    FussionM Executive

    Se incorporó:
    4 de Septiembre de 2014
    Mensajes:
    39
    Me gusta recibidos:
    71
    To be honest I think this is a great addition to the game.
    Ofcourse we all want to build "pretty" cities, but those never really turn out looking very real.
    @kipate I believe its to each player to decide to use them and how.
     
    A milan1980 le gusta esto.
  14. kipate

    kipate Governor

    Se incorporó:
    23 de Agosto de 2014
    Mensajes:
    2.383
    Me gusta recibidos:
    2.981
    @FussionM of course it is! Still, I would opine that the option I described
    was an abuse of such a mod. But I am also well aware that one could not hinder
    such idiots of finding other ways to act out...
     
  15. Pepino

    Pepino Mayor

    Se incorporó:
    15 de Septiembre de 2014
    Mensajes:
    180
    Me gusta recibidos:
    319
    Go for it!
    Insensitive? Not at all!
    Not interesting? Depends on what you want to build... I personally might not use it as I am more into European cities, but am sure there wil be many people that will.
    Possible to be misused? Of course, just like any other mod...
    And now that you are opening the Pandora's box, how about Latin American slums/favelas? The Rio de Janeiro map would look very interesting and much more real with some favelas on the hills, not just fancy beaches...
     
    A Ernest007, milan1980, Peter912 y 2 otros les gusta esto.
  16. Puss in boots

    Puss in boots Executive

    Se incorporó:
    18 de Septiembre de 2014
    Mensajes:
    141
    Me gusta recibidos:
    109
    I want it
     
    A milan1980 le gusta esto.
  17. metrocity345

    metrocity345 Elite

    Se incorporó:
    29 de Agosto de 2014
    Mensajes:
    151
    Me gusta recibidos:
    82
    That would be really great to have very low income neighborhoods in our cities like this mod for Cities XL or Cities XXL. Having this mod would make our cities even more realistic.
     
  18. CraCkeR JaCk

    CraCkeR JaCk Elite

    Se incorporó:
    23 de Agosto de 2014
    Mensajes:
    87
    Me gusta recibidos:
    358
    @aitortilla01 Now that's what I'm talkin-about! I find it beautiful and not insensitive at all, just wish there was more projects like it so I'm giving it a thumbs up. great work
     
  19. Dreian

    Dreian Moderator
    Miembro del Equipo

    Se incorporó:
    24 de Agosto de 2014
    Mensajes:
    188
    Me gusta recibidos:
    87
    Mate, those are great...realistic.... we know you are a purist of realism... so there is no problem of modding such kind of buildings... they bring more diversity, more story telling... there is nothing wrong with that...
     
  20. AzemOcram

    AzemOcram Executive

    Se incorporó:
    19 de Octubre de 2014
    Mensajes:
    117
    Me gusta recibidos:
    40
    I would love to see 2 new wealth levels implemented in Cities XXL: poverty and Keystone elite. Poverty would look like your slum buildings and they would not pay taxes and would work in the "informal sector," possibly through adding factories that hire impoverished workers and unskilled workers with 1 or 2 skilled worker(s) as boss. Keystone elite would be the people who live in the LA and Miami style MegaMansions. If it was possible to make new wealth levels (which I doubt) then we would have "Impoverished," "Unskilled Workers," "Skilled Workers," "White Collar Workers"(currently called executives), "Upper Executives" and "Keystone Elite." These would correspond with the 5 quintilles of wealth + the top 1%. However, the only buildings that could hire Keystone Elite would be the High-Tech Industry boosting exceptional office and the Office Services boosting exceptional office and both would hire 1 Keystone Elite each.

    I would probably avoid your slum pack unless 2 new wealth levels could be implemented. If that was possible, I would build one realistic Latin-American city (probably on the Río de Janeiro map) with colorful favelas and one Indian city with extensive slums.

    --Ocram
     

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