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All American Fast Food 1.0

It's finally here, junk food for the masses!

  1. IcyHot

    IcyHot Administrator
    Staff Member

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    IcyHot submitted a new resource:

    All American Fast Food - It's finally here, junk food for the masses!

    Read more about this resource...
     
  2. SteveeD

    SteveeD Unskilled Worker

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    Is this the most recent version? This one crashes my game.
     
  3. Atheos Lloren

    Atheos Lloren Vagabond

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    It is weird, this crashes my game too, makes "citiesxlplatinum.exe game application has stopped working", along with All American Gas Stations and Soviet Lithuanian Apartments Vol 2. I have tested them one by one and all three makes the same crash at launch. I had to reset CXL platinum by deleting the solo folder in my appdata/local/FocusHomeInteractve/CitiesXL2012/live/offline/solo. I also had screen resolution problems after getting my game to work again, after the video intro, the game goes 33.7hz on my monitor when in my catalyst it's at 60 hz, so is what's in the config and I had to rename the player profile to restore that resolution. I'm not saying the mods are game breaking or the cause of launch crash, I'm thinking it may have something to do with a botched save when exiting the game by clicking X and not exiting through the main menu, as I remembered having the same problem years ago with all CXL installments just not platinum. Will try the above mods again today when I get the chance, please provide feedback if you experienced the same issues as I did. Thanks for the work you guys and we appeciate maintaining the site. Long live XLNation!
     
  4. SteveeD

    SteveeD Unskilled Worker

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    Well something fouled up my game completely and am now doing a complete uninstall and reinstall...bummer...will try these mods again after...
     
  5. Monty

    Monty Governor

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  6. SteveeD

    SteveeD Unskilled Worker

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    Well this one crashed my game as well and I think it has corrupted my game...cant get game started now...


    Code:
    [16:15:40] CORE   mcStreamBin.cpp   ( 282) Assert   This shouldn't happen in release...
    [16:15:41] DisplayTranspor dtPsRoadMeshModel.cpp   ( 335) Error   Invalid road name format <f_delineator>, should be of type r_function_identifier(_widthxlength(xheightcm)
    [16:15:49] INTERFACE   vinInterfaceManager.cpp   (1789) Assert   lua code missing : XLN_UI_AVATARSCREEN = {}
    [16:15:50] CORE   mcFile.cpp   ( 198) Error   can't open file data\config\gembeachscenarii.cfg
    [16:15:51] SIMTOURIST   pesTourismParams.cpp   ( 179) Error   pesTourismParams::LoadScenarii : Can't load <data/config/gembeachscenarii.cfg>
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   HighLightMgr compiled
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   Compiling Data/Test/MapList.cxl
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   Compiling Data/Test/MapList.cxl done
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   Compiling Data/Test/SoloTradeMgr.cxl
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   Compiling Data/Test/SoloTradeMgr.cxl done
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP4_11
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP4_17
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP5_25c
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   vous devrez ajouter 4 bâtiments supplémentaires pour valider l'étape CHAP5_26
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP6_10
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   vous devrez ajouter 3 bâtiments supplémentaires pour valider l'étape CHAP6_22
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP7_23
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP7_32
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP9_11
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP9_17
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP10_11
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP10_17
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP1_12
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   vous devrez ajouter 4 bâtiments supplémentaires pour valider l'étape GEMCHAP1_17
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_18
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_25
    [16:15:53] LUA   csScriptManager.cpp   ( 522) Error   vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_29
    [16:16:44] CoreTag   ctTagContainer.cpp   ( 192) ErrorBuild Tag <StylePJCSW1> is not defined in tag list, check Tags.cfg
    

    I suspect the previous version posted also corrupted my game as well. When I ran Mod Manager with the previous down load of this mod, mod manager just would hang and not give a summary of conflicts.

    When I dl'd this one and ran Mod Manager, it did not show up as a conflict. The only conflicts shown were ...

    Code:
    ==================================== Summary ====================================
    The following files are found conflicted:
    \XLN_Monty_European_Low_Bridge_pack_v1.1.patch
    \XLN_Monty_Principe_de_Viana_Bridge_v1.0.patch
    ==================================== Conflicted .patch ====================================
    \XLN_Monty_European_Low_Bridge_pack_v1.1.patch
     data/gfx/road/r_br_viana_pier2_30x40.sgbin
    \XLN_Monty_Principe_de_Viana_Bridge_v1.0.patch
     data/gfx/road/r_br_viana_pier2_30x40.sgbin
    ==================================== Conflicted Items In .patch ====================================
    data/gfx/road/r_br_viana_pier1_30x40.sgbin
     \XLN_Monty_European_Low_Bridge_pack_v1.1.patch
     \XLN_Monty_Principe_de_Viana_Bridge_v1.0.patch
    data/gfx/road/r_br_viana_pier2_30x40.sgbin
     \XLN_Monty_European_Low_Bridge_pack_v1.1.patch
     \XLN_Monty_Principe_de_Viana_Bridge_v1.0.patch
    data/gfx/road/r_br_viana_pier3_30x40.sgbin
     \XLN_Monty_European_Low_Bridge_pack_v1.1.patch
     \XLN_Monty_Principe_de_Viana_Bridge_v1.0.patch
    

    ...however the game still ran fine with the above mods, which I know from past experience, sometimes a mod shows up as conflicting but won't seem to affect the game.

    Any help would be appreciated...really don't want to un/reinstall the game again....

    Thanks
     
  7. Steven H. Endermann

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    WENDY'S!!!!!
     
  8. DevilDog2098

    DevilDog2098 Vagabond

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    hmm this one and the all american gas station mod isn't showing up in game..
     
  9. DevilDog2098

    DevilDog2098 Vagabond

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    Nevermind I found them
     

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