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CSL wiki about modding

Discussion in 'General Forums' started by signum_temporis, Feb 26, 2015.

  1. signum_temporis

    signum_temporis Skilled Worker

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  2. royb 98

    royb 98 Elite

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    I really like the map editor, but it's a pity there's no asset 'creator' like the asset editor. And I have no idea how to use the modding API, luckily there are people who know more about modding than I do. It looks useful... I think... :p
     
  3. kipate

    kipate Governor

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    All this people figuratively started at zero, and then Gods like Monty arose...
    You just have to give yourself a push.
    Otherwise, someone will be taught Math 1.01. How many matrices are necessary
    to get Roy starting it :D
     
  4. The Funky Monk

    The Funky Monk Moderator
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    It's good that you can import and export heightmaps. I'll be able to have smoother areas for cities in CXXL.
     
  5. signum_temporis

    signum_temporis Skilled Worker

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    Hehe, Are you thinking about using CSL terrain editor as a tool for fine tuning maps for CXL? It seems to be great idea in relation to height maps but what about matching color map?
     
    The Funky Monk likes this.
  6. signum_temporis

    signum_temporis Skilled Worker

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    I got information that in asset editor you may import 3d models in .fbx format and define rest of necessary parameters so it works also as asset creator.
     
  7. The Funky Monk

    The Funky Monk Moderator
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    Yep. Fine tune in C:SL then export to tiff and import into world machine and do the textures.
     
  8. signum_temporis

    signum_temporis Skilled Worker

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    Didn't think about putting height map again into WM. Smart idea. :)
     

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