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Discussion in 'General Forums' started by signum_temporis, Feb 26, 2015.
CSL wiki about modding seems to be promising:
I really like the map editor, but it's a pity there's no asset 'creator' like the asset editor. And I have no idea how to use the modding API, luckily there are people who know more about modding than I do. It looks useful... I think...
All this people figuratively started at zero, and then Gods like Monty arose...
You just have to give yourself a push.
Otherwise, someone will be taught Math 1.01. How many matrices are necessary
to get Roy starting it
It's good that you can import and export heightmaps. I'll be able to have smoother areas for cities in CXXL.
Hehe, Are you thinking about using CSL terrain editor as a tool for fine tuning maps for CXL? It seems to be great idea in relation to height maps but what about matching color map?
I got information that in asset editor you may import 3d models in .fbx format and define rest of necessary parameters so it works also as asset creator.
Yep. Fine tune in C:SL then export to tiff and import into world machine and do the textures.
Didn't think about putting height map again into WM. Smart idea.