1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. If you are going to register on XLNation, please make sure you do not use a proxy server.
    If you use a proxy server your registration will most likely get blocked due to spammers and hackers using proxy servers to hide their real IP address.

    If your using your home or work IP address and have not received your registration email, check your spam folder.
    PLEASE DO NOT ASK TO HAVE YOUR ACCOUNT DELETED IF YOU HAVE POSTED IN THE FORUM! If so we do not delete accounts due to the mess it can make on the forum.
    Dismiss Notice

Error in caption of buldingselection panel

Discussion in 'Modding Help Quarter' started by Immort_al, Dec 13, 2016.

  1. Immort_al

    Immort_al Governor

    Joined:
    Oct 9, 2014
    Messages:
    271
    Likes Received:
    705
    ErrorFirmtype. What could be a reason for this error? 001.jpg

    Here is a code:
    Code:
    <?xml version="1.0" encoding="Windows-1252"?>
        <!--Kodak Theatre-->
        <Display>
            <Model>Data/Gfx/Building/b_ldm_ekaterinpalace01_t3.sgbin</Model>
            <Placeholder>Data/Gfx/Placeholder/b_aaind_t3.sgbin</Placeholder>
            <Fundament>
                <Use>1</Use>
                <Model>""</Model>
            </Fundament>
            <EditModeOnly>0</EditModeOnly>
            <Thumb>""</Thumb>
            <MKT>
                <WebLink1Name>&SITEMARKET_THE_CATHERINE_PALACE</WebLink1Name>
                <WebLink1URL>http://eng.tzar.ru/museums/palaces/c_atherine</WebLink1URL>
                <Description>&DESMARKET_THECATHERINEPALACE</Description>
            </MKT>
            <SelectionLayer>LLEI_1</SelectionLayer>
        </Display>
        <EntityPosition>
            <CollisionShape>
                <Dimension>54,25</Dimension>
                <Height>33.59375763</Height>
                <FundamentHeight>40</FundamentHeight>
                <Use>1</Use>
            </CollisionShape>
            <UsePlugOrientationForSnap>1</UsePlugOrientationForSnap>
            <AllowSnapAround>1</AllowSnapAround>
            <GardenAsCarpet>0</GardenAsCarpet>
            <MustConnectToRoad>1</MustConnectToRoad>
        </EntityPosition>
        <Placement>
            <Type>BUILDING</Type>
            <GroundType>ANY</GroundType>
            <DelegatePrototype>""</DelegatePrototype>
            <OverPickable>1</OverPickable>
            <Merge>0</Merge>
            <LinkPrototypeFile>""</LinkPrototypeFile>
            <Terraform>
                <Enabled>1</Enabled>
                <LevelWidth>15</LevelWidth>
                <CutWidth>0</CutWidth>
                <UseDefault>1</UseDefault>
                <DigDepth>0.3000000119</DigDepth>
                <AngleMax>60</AngleMax>
                <HeightMax>20</HeightMax>
                <Type>NORMAL</Type>
            </Terraform>
            <DefaultHeightOffset>0</DefaultHeightOffset>
            <SnapPlugToPlug>0</SnapPlugToPlug>
            <LayerDisplay>LLEI_1</LayerDisplay>
        </Placement>
        <Layouts>
            <UndefinedAdjustHeight>0</UndefinedAdjustHeight>
            <LayoutFile1>Data/Design/Layout/Landmark/b_ldm_ekaterinpalace01_t3_base.layout</LayoutFile1>
        </Layouts>
        <View>
            <Panel>BuildingSelection</Panel>
            <NameKey>&b_ldm_ekaterinpalace_t3</NameKey>
            <NameKeySim>&b_ldm_ekaterinpalace_t3_SIM</NameKeySim>
            <DescriptionKey>&b_ldm_ekaterinpalace_t3_DES2</DescriptionKey>
            <Param1Key>&b_ldm_ekaterinpalace_t3_PARAM1</Param1Key>
            <Value1Key>&b_ldm_ekaterinpalace_t3_VALUE1</Value1Key>
            <Param2Key>&b_ldm_ekaterinpalace_t3_PARAM2</Param2Key>
            <Value2Key>&b_ldm_ekaterinpalace_t3_VALUE2</Value2Key>
            <Param3Key>&b_ldm_ekaterinpalace_t3_PARAM3</Param3Key>
            <Value3Key>&b_ldm_ekaterinpalace_t3_VALUE3</Value3Key>
        </View>
        <Tag>Decoration;Landmark;T4;UnqualifiedWorker;Executive;QualifiedWorker;MSCUSTOM;GemCity;MKT;PRIVATE</Tag>
        <Entity>
            <Type>BUILDING</Type>
            <Serializable>0</Serializable>
            <WithOptional1>SCZCOJOBPROVIDER</WithOptional1>
            <WithOptional2>SLACOLAYER</WithOptional2>
            <WithOptional3>SCCOBONUS</WithOptional3>
            <WithOptional4>SCCORESOURCEAGENT</WithOptional4>
        </Entity>
        <JobProvider>
            <MaxJobPerCulture>
                <LowLife>1</LowLife>
                <AllAm>2</AllAm>
                <Suit>3</Suit>
                <Elite>2</Elite>
            </MaxJobPerCulture>
            <JobAttractivityPerCulture>
                <LowLife>50</LowLife>
                <AllAm>50</AllAm>
                <Suit>50</Suit>
                <Elite>50</Elite>
            </JobAttractivityPerCulture>
        </JobProvider>
        <ResourceComponent>
            <MaxProduction>
                <Production1>
                    <ResourceName>RLEI_1</ResourceName>
                    <ResourceNumber>300</ResourceNumber>
                    <ResourceUnitMinPriceBenef>0</ResourceUnitMinPriceBenef>
                </Production1>
            </MaxProduction>
        </ResourceComponent>
        <Layer>
            <Shape01>
                <LayerName>Landmark</LayerName>
                <Radius>2000</Radius>
                <InfluenceMin>2</InfluenceMin>
                <InfluenceMax>5</InfluenceMax>
                <Type>CIRCLE</Type>
                <GroupID>36</GroupID>
                <DegressiveInfluence>1</DegressiveInfluence>
            </Shape01>
            <Shape02>
                <LayerName>LLEI_1</LayerName>
                <Radius>1000</Radius>
                <InfluenceMin>2</InfluenceMin>
                <InfluenceMax>5</InfluenceMax>
                <Type>CIRCLE</Type>
                <GroupID>566</GroupID>
                <DegressiveInfluence>1</DegressiveInfluence>
            </Shape02>
        </Layer>
        <BudgetAgent>
            <CitizenProvider>0</CitizenProvider>
            <MaxMonthlyBenefit>7000</MaxMonthlyBenefit>
            <MaxMonthlyDeficit>-6790</MaxMonthlyDeficit>
            <UpkeepCost>3590</UpkeepCost>
            <IsCityLink>no</IsCityLink>
            <IsPublicBuilding>0</IsPublicBuilding>
            <HasFinancialProtection>1</HasFinancialProtection>
            <Sensitivity>
                <Sensitivity01>
                    <Layer>LPAS_0</Layer>
                    <Percent>100</Percent>
                    <WarningPercentThreshold>25</WarningPercentThreshold>
                </Sensitivity01>
            </Sensitivity>
        </BudgetAgent>
        <CityBonus>
            <Citizen>
                <Satisfaction>
                    <Global>
                        <R1>0</R1>
                        <R2>0</R2>
                        <R3>2</R3>
                        <R4>2</R4>
                    </Global>
                </Satisfaction>
            </Citizen>
        </CityBonus>
        <Construction>
            <IsDestroyable>1</IsDestroyable>
            <IsZoneConstruction>0</IsZoneConstruction>
            <PlacementType>BUILDING</PlacementType>
            <Constructing>
                <TimeStep>30</TimeStep>
            </Constructing>
            <Destroying>
                <TimeStep>15</TimeStep>
            </Destroying>
        </Construction>
        <Conditions>
            <ConditionSet1>
                <ModeName>player_lock_all</ModeName>
                <ConstructionCost>20000</ConstructionCost>
                <DestructionCost>2000</DestructionCost>
                <VisibleConditions>
                    <MinNbBuildingOnMapWithTagsRelock1>
                        <Name>GemCity</Name>
                        <Name2>TownHall</Name2>
                        <Number>1</Number>
                    </MinNbBuildingOnMapWithTagsRelock1>
                    <MaxBuildingOnMapRelock1>
                        <Name>data/design/buildings/blueprint/b_ldm_ekaterinpalace01_t3.class</Name>
                        <Number>0</Number>
                    </MaxBuildingOnMapRelock1>
                    <NbCitizen>3416</NbCitizen>
                </VisibleConditions>
                <UnlockConditions>
                    <NbCitizen>2630</NbCitizen>
                    <MinNbBuildingOnMapWithTagsRelock1>
                        <Name>GemCity</Name>
                        <Name2>TownHall</Name2>
                        <Number>1</Number>
                    </MinNbBuildingOnMapWithTagsRelock1>
                </UnlockConditions>
            </ConditionSet1>
            <ConditionSet2>
                <ModeName>player_lock_achievement</ModeName>
                <ConstructionCost>20000</ConstructionCost>
                <DestructionCost>2000</DestructionCost>
                <VisibleConditions>
                    <MinNbBuildingOnMapWithTagsRelock1>
                        <Name>GemCity</Name>
                        <Name2>TownHall</Name2>
                        <Number>1</Number>
                    </MinNbBuildingOnMapWithTagsRelock1>
                    <MaxBuildingOnMapRelock1>
                        <Name>data/design/buildings/blueprint/b_ldm_ekaterinpalace01_t3.class</Name>
                        <Number>0</Number>
                    </MaxBuildingOnMapRelock1>
                    <NbCitizen>3416</NbCitizen>
                </VisibleConditions>
                <UnlockConditions>
                    <NbCitizen>2630</NbCitizen>
                    <MinNbBuildingOnMapWithTagsRelock1>
                        <Name>GemCity</Name>
                        <Name2>TownHall</Name2>
                        <Number>1</Number>
                    </MinNbBuildingOnMapWithTagsRelock1>
                </UnlockConditions>
            </ConditionSet2>
        </Conditions>
     
  2. Immort_al

    Immort_al Governor

    Joined:
    Oct 9, 2014
    Messages:
    271
    Likes Received:
    705
    I've change the tag line. Now it looks like this problem is solved
    Code:
    <Tag>Decoration;Landmark;RetailServices;Leisure;CultureLeisure;T4;UnqualifiedWorker;Executive;QualifiedWorker;MSCUSTOM;GemCity;MKT;PRIVATE</Tag>
     
    OmniusPrime likes this.
  3. Mr.X²

    Mr.X² Moderator
    Staff Member

    Joined:
    Aug 23, 2014
    Messages:
    1,338
    Likes Received:
    1,714
    what is that "MKT" tag for?
     
  4. Immort_al

    Immort_al Governor

    Joined:
    Oct 9, 2014
    Messages:
    271
    Likes Received:
    705
    I think it was using by FHI for marketing mod as kodack shop etc. It allows insert a link or some describing in a building selection panel u can see it in a picture.
     
    Mr.X² likes this.
  5. Immort_al

    Immort_al Governor

    Joined:
    Oct 9, 2014
    Messages:
    271
    Likes Received:
    705
    According to this code my mod should work as privite company and trade leisure services, but i dont know why it is paid 0 C taxes, while the game shows that profit 100%.
     
  6. secpol

    secpol Governor

    Joined:
    Oct 11, 2014
    Messages:
    263
    Likes Received:
    574
    @Mr.X², Learn Albanian, not a question you do not know the answer, I'm sorry, Hans......
     
  7. Mr.X²

    Mr.X² Moderator
    Staff Member

    Joined:
    Aug 23, 2014
    Messages:
    1,338
    Likes Received:
    1,714
    ???
     
  8. secpol

    secpol Governor

    Joined:
    Oct 11, 2014
    Messages:
    263
    Likes Received:
    574
    Ганс Дитрих, у вас великие поэты и учёные, я сам имею учёную степень кандидата химических наук, к сожалению, это здесь не имеет никакого значения, зато имеет значение банальный экстремизм, вы подумайте, как возник игил?

    Я Вам отвечу — просто людям нечего жрать!
     
  9. Immort_al

    Immort_al Governor

    Joined:
    Oct 9, 2014
    Messages:
    271
    Likes Received:
    705
    Мысли вслух? По моему раньше сообщения здесь удалились, которые касались религиозных и политических споров
     
  10. secpol

    secpol Governor

    Joined:
    Oct 11, 2014
    Messages:
    263
    Likes Received:
    574
    А тебя, что уже в модераторы воспроизвели, или выдали красную повязку активиста? И ты меня будешь учить?))))))
     

Share This Page